omershapira's comments

omershapira | 1 year ago | on: Why Apple's Severance gets edited over remote desktop software

Meta: If I had to rank software features of an NLE when I was employed as an editor, key-to-photon (or click-to-sample, etc) latency would rank #1, far outpacing all other concerns. It's fundamental to the rhythm feel of the result, and prevents fatigue.

Avid bent over backwards to optimize for that in their software. I can't imagine cloud/remote editing being a good artist tool.

omershapira | 1 year ago | on: Intel RealSense Stereo Depth Cameras

I really have to hand it to these companies for making these sensors. They're thin margin, not a sectorial revenue driver, but still fundamental to the industry in a "who else is going to do it?" sort of way.

Every once in a while an exec will see the first part of the sentence above as a cost optimization opportunity and will set this industry back by years. This is what happened to most Kinects and previous Realsense cameras. And yet they keep coming back, precisely because they are terrible standalone businesses.

omershapira | 1 year ago | on: The Graphics Codex

> a paid service

It's a book you purchase. I've never had a book charge me a recurring fee, and this one is no exception.

omershapira | 1 year ago | on: U2's Larry Mullen Jr: my dyscalculia makes 'counting like climbing Everest'

This makes me wonder if in spite of all these years of education by play, Elementary Piagetian* education is still overlooking mental methods of arithmetic that musicians use. Musicians have an easy time understanding structure - and also knowing how to learn by repetition (to tell a student to repeat something is often a task in itself)!

* https://en.wikipedia.org/wiki/Piaget%27s_theory_of_cognitive...

omershapira | 1 year ago | on: Why I hate the index finger (1980)

The proprioception on the index finger while bending on guitar is worse for me than locking the ring finger and using the wrist to control the magnitude of the bend. Useless backfill-ass finger.

omershapira | 2 years ago | on: On Proprioception, the Sixth Sense of Storytelling (2022)

Every "Perception for VR" class I give focuses on understanding proprioception. Designers ignore it until they experience spatial planning just with proprioception:

• Start by closing your eyes and touching your nose. Why can you do that?

• Continue by trying to touch two fingers on opposite hands behind your head. Why can't you do that? (because your proprioceptors are saturated).

• Now, you can build an environment with post-it notes and a blindfold: https://omershapira.com/blog/2016/04/the-painful-introductio...

omershapira | 2 years ago | on: Unity Software cutting 25% of staff in 'company reset' continuation

To those who use Unity currently:

• Has the engine improved in any capacity in the past 5 years for your usecase? (IL2CPP is the only example that comes to mind)

• Are workflows faster or more reliable?

• Has any AI tool become available for your projects? Weta Digital tools?

• Have you benefitted in any way from the company's efforts to penetrate the AAA market? I'm talking about DOTS and HDRP primarily.

omershapira | 2 years ago | on: Kentucky made child care free for child care workers

I'm usually surprised when no-nonsense economic incentives fly under the radar nowadays. You'd expect this, much like subsidized education or any other workforce support utility, to just be a hot topic in a media landscape that looks to shame these incentives, but I guess the state it comes from is complicated to put in narrative.

omershapira | 2 years ago | on: Tim Sweeney on Layoffs at Epic

Layoffs always suck, and the things and people Epic are getting rid of will hurt everyone, but credit is due for allocating the budget to take care of everyone, including accelerating the vesting schedule.

The communication around the layoffs, the "why" and "what now" make sense. If you have to pivot, learn from this communique.

omershapira | 2 years ago | on: Show HN: E-Ink Day Schedule

The one display I got takes about 2 seconds to cycle. You can make it shorter with partial redraws, but for my purposes, the cycle was the right thing to do.
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