paintAcquaint's comments

paintAcquaint | 14 years ago | on: Show HN Update: Bovis.In - Landlord-Tenant Management System

Just implemented the ability to process payments for utilities / rent / groceries, etc.

Bovis.In allows tenants or landlords to make public announcements within a house, pay each other for rent, utilities, etc, and you can also post anonymously to avoid being confrontational.

If anyone's interested on the technical stack, I'd be more than happy to explain it.

paintAcquaint | 14 years ago | on: Show HN [Weekend Project]: Bovis.In connect with tenants + post anonymously

Probably going to implement by next week depending on how busy I am, but I'll be adding:

-Ability to pay certain tenants utilities

-Emailing

-And any layout / UX changes that makes sense based on critique.

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But anywho, I made this site because I'm going to be moving in with a bunch of people who I'd rather not connect with on Facebook yet I still want to stay in contact with.

I added the anonymous feature too because previous roommies were too scared to confront other roommates who were too loud + obnoxious. I don't know how effective it'll be but we'll see.

Also, I wanted to play around with CSS + twitter's bootstrap:

The template that i used for the bootstrap theme was from here: http://bootswatch.com/

paintAcquaint | 14 years ago | on: Turn.js - The page flip effect for HTML5

This thing crawls to the next page on my iphone 4. Is this really a good alternative to flash if the only machines fast enough to handle this animation smoothly already have the horse-power to handle flash?

paintAcquaint | 14 years ago | on: Magnificent looking HTML5 game - "Project Blaze Zero"

Development time. Flash has a broader range of libraries and tools to accomplish this much faster than in html5. Also, the game doesn't run on my iPhone because it can't support sending key-presses, it's stuck on the intro screen. The clouds that are being animated are moving a 10th of the speed compared to the desktop version.

My question is, by the time that smart phones become fast enough to run stable versions of these html5 games, won't they also be able to handle flash games with relative ease as well?

paintAcquaint | 14 years ago | on: Command and Conquer – Programming an RTS game in HTML5 and Javascript

Where are the sources saying that Adobe's moving away from flash?

If anything they've been amping up their efforts to keep flash alive by focusing on Air (Machinarium was the number one app in the app store, and it was created in flash) and allowing to port Unity games over.

Moblyng an html5 gaming company blew 7.5 million in one year. The regular casual web-gamer isn't going to play a game that's half-baked. It's just not a viable alternative to flash right now. And there's no amazing IDE, which definitely led to the growth and explosion of all these flash games / apps, that's out there for html5.

Part of the beauty of a closed environment is not having to worry about trying to convince other browsers what features to standardize. They can just march on and implement features they feel are most important. And they're doing a pretty damn good job.

Sorry for the rant, but it really irks me how the media has completely skewed the public's perception on the state of flash.

paintAcquaint | 14 years ago | on: We should teach all our kids to code

I completely agree. It's a shame, I remember in middle school the excelerated writing class would be the only class that was learning about critical thinking. My problem was that the teachers were under-mining the capacity for other students in being able to handle that topic / skill.
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