phest's comments

phest | 9 years ago | on: Flow – Create automated workflows between your favorite apps

I recommend digging into the available actions, this looks more flexible than anything else in this space (eg IFTTT, Zapier). There's control flow (if and while), and some actions aren't tied to any service: there's a "Recurrence" action that allows to trigger actions at specific intervals, an "HTTP" action that can send a request with any URL+method+headers+body+auth, there's a "Delay" action, FTP and SMTP output actions...

edit: "HTTP" can also be a trigger.

edit:

List of service agnostic triggers:

- Recurrence (RecurrenceTrigger an event to run at regular, customized time intervals)

- HTTP (Trigger an event based on a select REST API)

- HTTP + Swagger (Trigger an event based on a select Swagger-enabled API)

- Button (Manually trigger a flow)

- Request (This is an incoming API call that could use actions in a Logic App or other API to trigger this flow)

- RSS - When a feed item is published (Triggers a workflow when a new feed item is published)

edit:

List of service agnostic actions:

- S/FTP - Create file (This operation creates a file)

- S/FTP - List files in folder (This operation gets the list of files and subfolders in a folder)

- Delay (Set how long an action should be delayed once the flow is triggered)

- Delay until (Delay an action until a specific date. For shorter time periods, use the Delay action instead)

- HTTP (Choose a REST API to invoke)

- HTTP + Swagger (Choose a Swagger-enabled API to invoke)

- Response (This is an incoming API call that could use the results of an action to trigger this flow)

- Compose ?

- Filter Array

- Mail (Sends an email)

- Push notification - Send a push notification (Sends a push notification to the Flow app)

- RSS - List all RSS feed items (Get all RSS feed items)

- SMTP - Send Email (This operation sends an email to one or more recipients)

phest | 11 years ago | on: 0h h1 – A little logic game

(Edit: so this is a pre-existing game concept. Should have read the about page first :) Thanks for showing me this game in a nice little implementation anyway. & my feedback/suggestion still stands.)

Outstanding work. This is an excellent, simple and original logic game, well done.

Only negative thing I experienced: it can be tough(/not particularly fun) to find similar rows/columns when playing on larger grids. And I don't feel like finding similar complex line patterns is where the game design esthetic shines. Not sure how you could solve this. Perhaps some sort of visualization of similarity of rows for larger grids? Say two rows are identical (minus missing tiles), then the same little icon could appear to the right of each row. Icons could be differentiated by shape, or color. Just an idea. Good work :)

Disclaimer: I'm a game designer

phest | 12 years ago | on: Space Elevators Are Possible

In theory, could elevators replace satellites? If so perhaps an initial batch of elevators could also be used to clean up the space junk (including the now obsolete satellites).

phest | 12 years ago | on: A Star in a Bottle

You went from "a monument to human achievement surpassing X" to "the first human achievement surpassing X". Fairly silly you said? ;)

phest | 12 years ago | on: Show HN: I built this game alone – design, code, music, sound, marketing

Thanks! About OpenGL I don't know if I'm a good example to follow, in my case I mostly needed to understand how to setup, send vertices to OpenGL, set colors, activate blending, once I figured that out I abstracted that stuff away in a Processing-like API (setColor, drawRect, translate...) so I could forget about all that stuff. I figured things out mostly by skimming through this book [1], looking at the Processing code base, OpenGL tutorials, Stack Overflow... For the odd texture I still use the Texture2D class from Apple's examples. Note that at the time there were not many good OpenGL libraries for iOS, now things are different, OpenFrameworks works on iOS, there's Cinder, etc. Had I started a year later I probably could have skipped all that stuff instead of building my own library.

[1] http://www.amazon.com/Mobile-3D-Graphics-Kaufmann-Computer/d... [2] http://processing.org/

phest | 12 years ago | on: Show HN: I built this game alone – design, code, music, sound, marketing

Thanks! Music and sound were all made with Logic and a software synths. Would love to get into procedural music eventually though. The process for the sound was grabbing some video of the game, throw that in Logic, and hunt for sounds that match by tweaking the synth. The process for the music sometimes start by drawing semi randomly on the piano roll and listen to find for good bits, or sometimes by playing around with the midi keyboard, then tweak it to taste. One trick I often use is to stick to the white keys, it makes it easier when you don't know solfege like me. :) (But it does restrict you a lot harmonically.) Once I have a good riff then I move to a riff to add on top, and so on. This process can take me days to finish one song, but time seems to move very fast (faster than during a focused coding session).
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