r4nd0m_jump's comments

r4nd0m_jump | 2 years ago | on: Meta outage

if you are logging in with facebook account that might be the reason

r4nd0m_jump | 6 years ago | on: Reality we perceive is a sequence of interactions produced by a collapsed chaos

Yes exactly. Thanks for bringing that up!

Mental models humans create for different things like space and time, are heavily influenced by the structure of our brain neural network and previous experience. I would say that structure however plays much greater role in creating mental models in compare to experience. Not sure if a research exists on this subject? Probably yes? Findings would definitely be interesting to make further conclusions on cognitive closures regarding humans.

I think the main weapon for shaping and playing with our mental models is abstraction and reduction. With these we might be able to extend the limits of our understanding of things beyond what we inherited from out evolutionary history.

That way we developed tools like mathematics which further enables us to prove theories completely opposing "common sense" and intuition.

I think we have preconditions to extend our limits of understanding significantly. What do you think?

r4nd0m_jump | 6 years ago | on: Reality we perceive is a sequence of interactions produced by a collapsed chaos

I think the key to answering your question is to try to explain space which is very hard with our human evolved intuition.

We acquired so strong intuition about space, edges and boundaries. I tend to think that space we have available in the universe is again result of current state and degrees of freedom in which inherent randomness can be channeled.

It also has memory in quantum fields, that's why we don't collapse into singularity all the time.

Also I think that inherent randomness is unbounded meaning that it can produce space as long as it is possible due to quantum field structure and properties we happen to have.

Other quantum field configurations might have different smaller or bigger universes, but I think they all feed on the same source of inherent randomness.

Why I think there are other universes, well simply because evolution as a process has proven to be very efficient in finding solutions in a large search space, not only in biology. Thus quantum field structures might be a result of many evolutionary iterations even before time we know began. Majority of which probably doesn't allow for a Universe like ours, some Universes might got even luckier who knows :)

r4nd0m_jump | 6 years ago | on: Reality we perceive is a sequence of interactions produced by a collapsed chaos

I think this goes much deeper, it tries to explain randomness in quantum realm. That's interesting thing to think about. What I say is, ok there is randomness, and you have these quantum behaviors of particles, how do you end up perceiving reality. I think that every bit of reality is one possible branch of random choices made according to structure and constraints of quantum fields. I would say that different fields are like funnels for degrees of freedom of quantum interactions.

r4nd0m_jump | 6 years ago | on: Reality we perceive is a sequence of interactions produced by a collapsed chaos

Good question

Those are higher level triggers affecting visual cortex.

Ultimately in order to perceive reality visually, photon needs to interact with your eye machinery (again on quantum level) resulting in nerve impulses being sent to your visual cortex, which decodes and interprets visual signals.

Hallucinogens mess with the chemistry of the brain affecting how it interprets reality.

Although those are higher level triggers they do not bypass quantum part, different reality gets created due to different chemistry in the synapses of the brain.

To conclude, event when you are hallucinating you are experiencing reality but in a messed up way.

r4nd0m_jump | 7 years ago | on: Created my fist IO game – bomb your enemies

Thanks!

1) Added commands for speed/shield/invisibility, will add bomb commands

2) We have facebook share button, obviously not enough :) I'll see what other options can be added

3) IO games usually don't follow this pattern, but thanks

I did it from scratch, and created a small client-side framework in the process which I plan to open source when It's ready.

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