royaltheartist | 1 year ago | on: Show HN: Tramway SDK – An unholy union between Half-Life and Morrowind engines
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royaltheartist | 1 year ago | on: FCC votes to limit prison telecom charges
royaltheartist | 1 year ago | on: Engineers find a new way to convert carbon dioxide into useful products
royaltheartist | 2 years ago | on: 4B If Statements
royaltheartist | 2 years ago | on: B&H Photo Published an AI-Generated Guide Written by a Fake Person
royaltheartist | 2 years ago | on: RealFill: Image completion using diffusion models
royaltheartist | 2 years ago | on: Bitsummit 2023: Steam Decks everywhere, no VR, and impressive indie games
But then there's the price to value ratio. There doesn't seem to be anything that is a must-play killer app, and while the catalog seems to have some gems it still leaves me with the impression I might drop a few hundred dollars for a couple hours of entertainment. VR seems like a radical change in design philosophy from the last 30-40 years of game development, and devs are still working out the specific language and techniques that are pertinent to it as a medium
While the Quest 2 is the cheapest on on the market, I'll be damned if I'm giving money to Meta and from there headsets start to ramp up drastically in price, and still have inconveniences like needing to be tethered to a PC
Really it isn't any one thing that's an issue so much as a bunch of smaller issues that make it seem like it's just not worth at the moment unless you got to drop on an item that's still at the niche phase. This will all probably improve over time though, and more people might start adopting
royaltheartist | 2 years ago | on: Netscape and Sun announce JavaScript (1995)
royaltheartist | 2 years ago | on: Is Design Dead? (2004)
Then, seeing the speed with which those first X features got implemented, they now request Y features and the cycle repeats.
But constantly measuring feature/release velocity means that things that do not directly benefit new features/releases get de-emphasized, such as encouraging developers to not just implement a feature, but go back to their code and try to disentangle the code they just wrote from any other code they may have stepped on. And it's even harder to get the business to agree to not push out features but instead give time to just go back, look and what's there, and figure out how to make it possible to add the next Y amount of features
There's something intoxicating about being able to have a bunch of teams pushing out new updates, but these high velocities can make it near impossible to revisit something. Hell, I've gone back to code bases on projects I haven't touched in only a few months to suddenly find everything has become riddled with spaghetti code and weird hacks to bypass systems. It works, but each release starts developing longer and longer bug fixing time
royaltheartist | 2 years ago | on: Two new AI-based weather-forecasting systems challenging the status quo
royaltheartist | 2 years ago | on: U.S. pedestrian deaths reach a 40-year high
First and foremost is that the US government itself needs to change how it gives out funds. Instead of emphasizing car and highway development over all, it should give money for cities which plan out multiple modes of transit and also develop 20-30 year maintenance plans (infrastructure maintenance is not currently factored into development). This would result in cities being financially incentivized to build for things other than car traffic throughput
The next place to start is with the new developments, giving them new regulations for how streets should be placed, reducing regulations involving setbacks, lot size, parking and allocating more land to mixed used or denser building, rather than single-family detached housing
As time goes on and roads need repairs, cities can use those as opportunities to connect cycling and pedestrian infrastructure, fix intersections (remove traffic lights, add roundabouts) and properly segregate public transit routes from private vehicle routes
It's a long process but cities only need to change the rules now and start building better developments. People will move to them over time, and they'll be able to convert older developments as people move out of them over time.
The thing that needs to change first, though, is the attitude and belief that car travel above all else needs to be heavily subsidized at the expense of everything else, only then will federal, state and local governments be able to begin making space for people
royaltheartist | 2 years ago | on: Apple Vision Pro: Apple’s first spatial computer
royaltheartist | 3 years ago | on: I disapprove of what you say but I will defend to the death your right to say it
royaltheartist | 3 years ago | on: The mid in fake midcentury modern
A lot of what gets created is for functional purposes, and it has always been that way. As time goes on, the functional stuff gets torn down and replaced and anything that's appealing or well-built gets to stay. This gives the impression that the past was full of ornate, well-constructed wonders. But is and always has been an illusion
There were probably people 200, 300, 1000 years ago who thought "Everything is so ugly these days" or didn't care. It's not about what buildings look like, it's about how we live our lives
royaltheartist | 3 years ago | on: Experiments spell doom for physical-collapse explanation of quantum weirdness
royaltheartist | 3 years ago | on: Is engineering management bullshit?
royaltheartist | 3 years ago | on: Is engineering management bullshit?
royaltheartist | 3 years ago | on: Is engineering management bullshit?
royaltheartist | 3 years ago | on: Is engineering management bullshit?
royaltheartist | 4 years ago | on: We are closer to Bradbury’s dystopia than Orwell’s or Huxley’s