rux's comments

rux | 1 year ago | on: Descent 3 Source Code

I recently came across my first game where not only is the non-inverted Y the default, there's also no way of setting inverted Y as an option! Consequently I can never play Genshin Impact. The lack of a setting is seemingly a long-running issue in forums, as the developers seem to be ignoring requests to implement it.

rux | 1 year ago | on: Descent 3 Source Code

Descent's control system is for me what cemented the "invert Y axis" on the mouse for controlling first person gaming forevermore. My brain absolutely clicked with the 6DoF mindset, but it has meant that all FPS games from that point on had to conform to it, even if the game wasn't in any way flying-based.

rux | 6 years ago | on: Surveillance on UK council websites [pdf]

GDPR is currently entirely valid and enforced until December 2020. After that point it is believed that an entirely compatible law will continue to exist - currently the understanding is that the UK will be considered to have adequate equivalency therefore making it a safe third party country to transmit data for processing. No hard guarantees until the end of the year though.

rux | 6 years ago | on: Bitcoin Energy Consumption Index

You've made this comment twice yet haven't enlightened me. I have no ideological bias - what is the value of the energy use?

rux | 7 years ago | on: Show HN: A raycaster that renders to random dot stereogram (like Magic Eye)

It is possible to have two fully working eyes but for your brain to lack the wiring to combine the two images into a single three dimensional construct in your brain. Your eyes can be fine yet you can have no binocular depth perception. If this is the case you'll not be able to see any Magic Eye pictures or SIRDSs, or get the benefit from going to a 3D showing of a film instead of a 2D showing.

rux | 9 years ago | on: Ticketmaster is a horrible company

I dearly, dearly wish that the Resident Advisor system would be adopted for more shows. RA only cater for a particular subset of music genres, but the way the ticketing system works with regards to combating touts is awesome.

If you decide to not go to a show you bought tickets for, you can relinquish them and they goes back into the stack to be re-sold. Once the standard stock of tickets is exhausted, your tickets get put back into the pool of available tickets. If someone buys them, you get your money back minus the service fee. Whenever I've put tickets back in the pool this has happened, often within minutes of them being re-listed.

Yes you can probably get more £ for your tickets by hawking them on gumtree or craigslist, but thanks to countless horrible transactions with ticket touts I'm always more than happy to use this system, as I know I'm getting a fair amount of my money back, and I know that whoever buys my tickets is getting a fair price too.

https://www.residentadvisor.net/news.aspx?id=25747

rux | 9 years ago | on: Ken's Academy Award: Noise and Turbulence

My brother wrote a rather nice clojure library that does 4D texture generation

https://github.com/mikera/clisk

My simple gamer (ie every texture is 2D) brain had a bit of trouble coming to terms with continuous 4D textures, and I think it was talking about how Perlin noise could be continuous that made the idea stick eventually.

rux | 10 years ago | on: React.js Introduction for People Who Know Just Enough JQuery

As a front end dev, I love it when people I work with use the right tools, and the mindset encouraged by making React things is just... good. The lisp/scheme/clojure wisebeards would approve of how it makes you think about UI.

I feel as though the move from raw JS to JQuery is similar in significance to the move from JQuery to React. So in answer to your question, I would say a dev who learned React would be more appealing as a hire and as a colleague, and it'd be well worth the investment for any future career.

rux | 10 years ago | on: Ask HN: How do I put together a computer for my blind mom?

I might also point you in the direction of Artur Ortega, @designedbyblind on twitter. He's very knowledgeable about assistive technologies, and is also multilingual a few times over so may have useful insight about the language-specific aspects of your situation.

rux | 11 years ago | on: Unreal Paris

Without any motion blur at all the jerkiness of panning in the video is tremendously apparent. If you're a gamer used to 60fps in this engine, this hurts the eyes in the same way listening to a symphony through laptop speakers hurts the ears.

rux | 12 years ago | on: IsoHunt to Shut Down as Part of Settlement With Studios

You can make truly amazing music without the million dollars of equipment though! It's an optional extra, and I would argue that we would not be culturally less rich if those studios went out of existence. Worst case is that we would just have equally good music with a few slightly rough edges. As an example, I still choose Seth Lakeman's early recordings over his more recent even though they were made on a budget of a quarter of a macbook pro.
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