sarvenna | 16 years ago | on: The Anatomy of Addictive Gameplay
sarvenna's comments
sarvenna | 16 years ago | on: Some Tips to Improve the Civility on Hacker News
That said, I don't think this is necessarily something where solid evidence matters. It seems to me that requiring real names is much more about making bloggers and journalists who consistently have their real names attached to postings feel more on an even footing with their commentariat. See, for example, this post on crosscut where Ted Van Dyk argues that he feels more comfortable with a critic that has a real name attached: http://crosscut.com/blog/crosscut/19530/Should-online-commen... Is that about categorical differences in comment quality, or personal comfort within a newsroom?
sarvenna | 16 years ago | on: Future of Flash
sarvenna | 16 years ago | on: Major Facebook security hole lets you view your friends’ live chats
Edit: The button from the privacy settings page is working again.
In general, though, cutting chat while trying to fix this is probably a Good Idea. Less room for bad things to happen assuming you can turn chat off more quickly than you can fix the behavior.
Addictive games that are addictive because they're compelling products that people have fun with? I find it hard to have any ethical qualms about making those. I have been a victim of Civilization's "just one more turn" effect since the early nineties, but I don't think there's any ethical stain on Sid Meier, Bryan Reynolds, Soren Johnson, or any of their teams. Sure, parts of these games could be viewed as psychologically manipulative, but then again, so could changing elements of a website according to psychological principles to increase conversion. The ethics and morality of using these tools hinges on intent.