stuhacking | 13 years ago | on: Dwarf Fortress: Ten hours with the most inscrutable video game of all time
stuhacking's comments
stuhacking | 15 years ago | on: Every day I learn something new… and stupid.
stuhacking | 15 years ago | on: Ask HN: How many of you upvote before reading?
The total number of upvotes on an article determines what the wider HN community thinks of it.
stuhacking | 15 years ago | on: Physical Media Has To Go. I'm Digital Only From Here.
There is no reason for a digital publishing to stop creating new copies of a digital work (once they finally develop an economic model that works.)
stuhacking | 15 years ago | on: Multi-player 3D FSP on Emacs
Emacs does not come with a lot of features built in, it comes with lots of loadable modules. If you don't need them then don't load them. The notion that Emacs is bloated has not really stood since around 1985.
The power to write a first person maze (which just blew my mind since it appears to be written as a character based hack, rather than an embedded widget) is the same power that allows you to write powerful libraries for modifying text.
stuhacking | 15 years ago | on: Poll: Display points on comments?
Rendering a page as a semantically structured document won't remove the ability to globally disable a feature. (In fact, I would argue that it would make it easier.)
It's fair enough that pg does whatever he likes... no one can argue that point.
stuhacking | 15 years ago | on: Poll: Display points on comments?
I personally don't understand the reasoning behind using tables as formatting and inline styles on a site whose content generally includes articles about web development.
stuhacking | 15 years ago | on: OOP = FP?
You're comparing the size of the current incarnation of a fairly modern functional programming runtime with the capacity of computers that existed 10 years before the first incarnation was realised...
The only message I can take from that is that programs today are quite big. That's only really interesting from a nostalgic point of view, I don't see what relevance it has to the discussion of mutability?
Of course, I could have missed something obviously significant here...
stuhacking | 15 years ago | on: OOP = FP?
I think the issue of mutability in OOP vs FP pre-dates that.
stuhacking | 15 years ago | on: OOP = FP?
Immutable objects enable safe sharing, however, if you have an immutable object and want to change it, you have to copy it and make the change during construction of the new object.
I guess the 'copy penalty' in either case depends on the size of your objects.
stuhacking | 15 years ago | on: At work? Try this Hacker News homepage inspired by Node [SFW]
stuhacking | 15 years ago | on: Apple Didn't Invent the App Store
The 'us and them' mentality exists across many boundaries and I don't think it's going away any time soon. Most just learn to ignore it because whatever you decide is good, someone, somewhere, disagrees with you.
stuhacking | 15 years ago | on: Stop Using Mocks
stuhacking | 15 years ago | on: Stop Using Mocks
Mocks are used to fake things that add significant overhead but no value. If you have a suite of 1000 unit tests, you really don't want half of them making actual database requests.
Simply making 'safe copies' of the database data does not solve the problem that Mocks are intended to solve.
stuhacking | 15 years ago | on: From Redmond with Love - IE team sends cake for FF4
Think of it this way: The people who work on IE are probably well aware of the areas that need improvement. They might not get to make the decisions about where the work is focused. There may not even be enough effort available to put into major changes. Then there's the issue of backwards compatibility that plagues Microsoft products.
Microsoft is full of really nice people and talented developers. This is a gracious gesture.
stuhacking | 15 years ago | on: BBC interview with creator of Elite
The Wikipedia page seems to be comprehensive though: http://en.wikipedia.org/wiki/Eve_Online#Economy
I would take a look at the development section also. They use a Python variant called Stackless (http://www.stackless.com) which provides lightweight threads and message passing. I actually started using this as an alternative to regular CPython.
stuhacking | 15 years ago | on: BBC interview with creator of Elite
stuhacking | 15 years ago | on: BBC interview with creator of Elite
Actually, this response is directed towards shogunmike also. Just in case you haven't heard of Eve, it's a spaced themed MMO very much to the tune of Elite. You can make a living mining, trading, fighting. The factions are split onto two levels: Corporations (companies that employ/hire individual players) and Alliances (gropps of corporations with similar vision/goals)
The ecomony is almost entirely player driven.. the materials are mined by players, the equipment is built by players from those materials. You are free to engage in hostile activity even in controlled space, although the penalty is severe.
It's worth a look. The freedom of play has allowed some players to gain notoriety even in the mass media (Note: exchanging game money for real world currency is a violation of the rules):
stuhacking | 15 years ago | on: My fellow geeks, we need to have a talk.
I realise that this is intended for humour, but more seriously, I have experienced much better anger reduction when actually chatting amiably with someone and making a friendly recommendation. ``This sucks'' just passes on the negativity to others.
stuhacking | 15 years ago | on: Don't touch me, I'm British
Watch for Brits asking each other for directions, or for the time, even in plain view of a clock tower. It's sweet in a repressed kind of way.