taybenlor | 12 years ago | on: Salaries for Developers and Designers across the world
taybenlor's comments
taybenlor | 12 years ago | on: Where do Github users live? WebGL visualization
taybenlor | 13 years ago | on: EFF Makes Formal Objection to DRM in HTML5
taybenlor | 13 years ago | on: Starters Guide to iOS Design
* Scalability - you can resize a button and get the correct look
* Simplicity - you don't need to create 1x and 2x resources
Downsides are that it can be slow and it muddies up your code base.taybenlor | 13 years ago | on: Starters Guide to iOS Design
taybenlor | 13 years ago | on: Show HN: Feedback app
Also, comments like these are what turn newbies away from programming. It's really hard to start out, encouragement and a point in the right direction is what's needed.
Edit: Ahhh actually, you probably didn't realise that OP was a newbie because mods changed the title of the post. That's unfortunate. Carry on.
taybenlor | 13 years ago | on: How To Prototype In Xcode Using Storyboard
Storyboards work well for simple apps with standard UI. Once you start building something custom or complex they are a poor tool. If you have a designer then they're likely going to be making custom UI which will need code (maybe lots of it). The Storyboard quickly becomes a crazy mess of placeholder views, implementation details, arrows and blank screens. The designer can no longer use it to demonstrate their ideas and you've probably completely ripped out their original work.
If your only intention is to make a interactive demonstration of screen progressions - then this is perfect. But don't think that this has the same reusability as making a HTML+CSS+JS mockup.
taybenlor | 13 years ago | on: Show HN: An HTML5 game we made in 72 hours for Ludum Dare
taybenlor | 13 years ago | on: Show HN: An HTML5 game we made in 72 hours for Ludum Dare
As the game progresses talking to people shows different problems that could arise and how you might solve them. It's interesting as talking keeps up morale and gives you insight into how to beat the game.
taybenlor | 13 years ago | on: Animating with physics instead of a timing function
taybenlor | 13 years ago | on: Animating with physics instead of a timing function
taybenlor | 13 years ago | on: Animating with physics instead of a timing function
taybenlor | 13 years ago | on: Animating with physics instead of a timing function
taybenlor | 13 years ago | on: Animating with physics instead of a timing function
taybenlor | 13 years ago | on: Ask HN: What mobile app did you make and how much are you making from it?
I've made about $100 in around 6 months. No advertising beyond initial push on social networks.
Made about $40 in first week (all people I know, I assume). Now I get around 1 purchase each week.
taybenlor | 13 years ago | on: Chart.js is back online
taybenlor | 13 years ago | on: Why I loved building Basecamp for iPhone in RubyMotion
If I could choose (and wasn't working with other people) then I would go with RubyMotion. The toolkit is a lot less mature than XCode. But the productivity is definitely higher and there's much more room for improvement via the OSS community.
RubyMotion side-bonus: you don't have to merge (basically) binary files when you're working entirely with code for UI.
taybenlor | 13 years ago | on: Microsoft Launches Modern.IE To Help Developers Test Their Web Apps For IE
taybenlor | 13 years ago | on: Microsoft Launches Modern.IE To Help Developers Test Their Web Apps For IE
Get a free 3-month trial of Browser Stack sponsored by Microsoft. Normally you get a 15minute trial.
Just go to the Virtual Tools page.
taybenlor | 13 years ago | on: Heroku shouldn’t be sandbagging paying customers who have low-traffic apps
I contacted support about this a while ago (was in a similar situation). Their response was "Use more than one web dyno". I didn't need more than one, but that was the only way they offered to allow my app to not "go to sleep".
Source: I know a lot of Googlers and find salaries interesting