toonse's comments

toonse | 11 years ago | on: Excuse Me Sir, Your WebRTC Is Leaking

Even if you have the SafeScript and WebRTC extensions installed in Chrome? (no settings changed). That combo passed every online test I could find.

toonse | 13 years ago | on: Unlimited Vacation Time

If you feel guilty or pressured when taking vacation then perhaps you need to find a better company. The mind and body need breaks.

toonse | 13 years ago | on: Startup using a custom Portal 2 level to recruit engineers

Clever idea although as others mention it's obviously a very biased selection, but if they are OK with that, that's fine with me. I was all set to try it just for kicks, but this turned me off and I quit the install:

"In this mod you're placed into the Wibi!Data office to reset a PIN for the CEO of the company. You reset this by gathering reset keys and slowing figuring out the reset code."

toonse | 14 years ago | on: Google I/O 2012

$900 is not that much, I'm actually surprised it's so low.

A GDC All Access pass is $1,950, and a GDC Main Conference pass (typical) is $1,350.

toonse | 14 years ago | on: Ask HN: How to move away from Gmail

I use google extensively, gmail for years, google docs, etc. I must have clicked the right things in the privacy checkboxes since when I go to that "what does google think of you" page, it just says it "does not have enough data".

toonse | 14 years ago | on: Coding tricks of game developers

Yup. I've done this on a number of projects :) Not as necessary nowadays as it was for PSX, Genesis, and more limited memory platforms.

toonse | 14 years ago | on: Coding tricks of game developers

For a launch product of a certain console I had a nasty bug report from QA that took 20+ hours to reproduce. Finally (with 24 hours left to go to hit console launch) tracked it down to some audio drivers in the firmware that were erroneously writing 1 random byte "somewhere" at random times where the "somewhere" was always in executable code space. I finally figured out that any given run of the game that "somewhere" was always the same place, luckily. 1st party said sorry, can't fix it in time as we don't know why it's being caused! So I shipped that game with stub code at the very start of main that immediately saved off the 1 byte from the freshly loaded executable in the place I knew it would overwrite for that particular version of the exe. There was then code that would run each frame after audio had run and restore that byte back to what it should be just in case it had been stomped that frame. Good times! We hit launch.

To this day I still feel very very dirty about this hack, but it was needed to achieve the objectives and harmed no-one :)

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