ursus_bonum | 6 years ago | on: Writing a game engine in pure C: The Graphic Initialization
ursus_bonum's comments
ursus_bonum | 7 years ago | on: Microsoft Bing not only shows child pornography, it suggests it
ursus_bonum | 7 years ago | on: Google was in the running to acquire GitHub, according to head of its cloud arm
Microsoft will either low-key torture it to death or leave it alone. Who's to say?
ursus_bonum | 8 years ago | on: The Eve programming language project is winding down
ursus_bonum | 8 years ago | on: Oh shit, git: Getting myself out of bad situations
ursus_bonum | 8 years ago | on: If your iOS 11 device unexpectedly restarts repeatedly on or after December 2
ursus_bonum | 8 years ago | on: Spotify is now deciding what music is politically acceptable for listening
ursus_bonum | 8 years ago | on: History of Emacs and vi Keys (2010)
ursus_bonum | 9 years ago | on: Emacs is sexy
ursus_bonum | 9 years ago | on: Twitter refuses US order to disclose owner of anti-Trump account
ursus_bonum | 9 years ago | on: Reinventing the Git Interface (2014)
ursus_bonum | 9 years ago | on: Reinventing the Git Interface (2014)
ursus_bonum | 9 years ago | on: Reinventing the Git Interface (2014)
The graphical manipulation stuff sounds cool until you think about what happens when it causes merge conflicts. I mean the graph stuff is still cool but it does very little for the hard problems.
The automatic committing for WIP and "magic" pushing/fetching sounds cool until someone switches branches and accidentally commits 3.1TB of junk files they left lying around and it automatically syncs to EVERYONE else on the project.
People complain now that Git is "too complex" just wait until it's automagically doing shit like that.
ursus_bonum | 9 years ago | on: Reinventing the Git Interface (2014)
ursus_bonum | 9 years ago | on: Text Editor Performance Comparison
/me waits for someone to say we shouldn't have 3GB xml files in the first place, like I don't know that already.
ursus_bonum | 9 years ago | on: Snakisms
ursus_bonum | 9 years ago | on: The Legend of Zelda: Breath of the Wild Review
ursus_bonum | 9 years ago | on: Bruce Schneier: 'The Internet Era of Fun and Games Is Over'
ursus_bonum | 9 years ago | on: Classic IT short jokes collection
The first string says, "I'll have a rum and coke."
The second string says, "Same here.#uu6€^My¥ZZ~~0◀<bell><bell><bell><tab>000x[,_5"
And the first says, "Sorry, my friend here's not null terminated."
ursus_bonum | 9 years ago | on: How to Get Fired Using Switch Statements and Statement Expressions
Why are we implementing a whole dynamically allocated stack for states before doing anything domain specific?
How many states could you possibly be expecting to have in a full game? 3? 12? 100? The examples of states were like the menu, action screen, and pause screen. So it sounds like very few. Drop the realloc'ing and free'ing and just statically allocate N states and be done with it. Save this complexity for something that really needs it.
Plus are you going to free the stack any time other than when you quit the app? I doubt it. The OS will free everything for you when you quit so there's no reason to waste time on that either.
The code so far looks like mostly a waste of time.