zoop's comments

zoop | 12 years ago | on: Retina Mac External display problem

Apple Cinema Display ‪23-inch DVI‬ (1920 x 1200) connected through a DVI/DP converter. It doesn't happen when I open the image in photoshop.

zoop | 13 years ago | on: Designing Presentations

I agree with a lot in this post. It doesn't happen all the time, but if I can I prefer to present without slides at all.

zoop | 13 years ago | on: Bottlenose, the now engine

So I went to make an account and it requires that I link it to a twitter account of facebook account. I didn't want to do that, but now whenever I visit this site I'm forwarded to /setup which is the page prompting me to link an account.

zoop | 13 years ago | on: Apple tells retailers to stop selling the Galaxy Nexus and Tab

If you think you have a chance at winning a case about patents then not acting would be foolish.

edit: My point is that this IS a conversation about software patents and competition and not whether or not you are I think this is reasonable. If the system is broken and you, as a multi-billion company, don't take that competitive advantage someone else will.

zoop | 13 years ago | on: Apple ignores bug report

There is a big difference between constructive criticism and vitriolic platform wars that you seem to keep trying to instigate.

Again, how is MS relevant to this discussion?

zoop | 13 years ago | on: Apple ignores bug report

Being critical is great. Creating workarounds is even better. Being entitled is not so great.

If you want to talk about how Apple is terrible to developers, fine, talk about the App store double-standards and the developer agreement. But this is hardly an exceptional case of a company being 'anti-developer'.

I can't tell you how many bugs I've filed from OS X, chrome, to various python libraries well the response is pretty much "welp its broke" (if that). If you depend on some sort of functionality that you're not getting, it's time to move on or create your own.

The tone of this post reminds me of 'why I'm not developing for twitter' post ... where the take away for that was be weary of developing on platforms you don't control. I would assume that most of us have learned that the hard way with esoteric libraries with ghost-maintainers. Myself, I'm becoming weary of turning every inconvenience into some sort of political issue. This is _hacker_ news. Can we get back to making clever and disruptive solutions please?

zoop | 13 years ago | on: Show HN: Bubbles - An option for people who don't want to write emails.

I hate to be that guy, but the page's design looks like a bad mishmash of every contemporary trendy framework/web aesthetic.

- the 3 columns at the base of the first page are misaligned

- there is something wrong with the hover on the menu, enterprise, contact us, and pricing all highlight at the same time despite going to different places

- contact us changes the menu on top

- there are an insane amount of ways text is emphasized, from the angular graphic border, ribbons, the {} thing, the round blue button on the enterprise page, soft grey insets, soft blue insets, insets in insets, all-caps, bold, random colors (blue, black, green, red), the checkmarks, the badges, etc.

- the buttons are all different. different border-radius and color on almost every page

- i have no idea what the search bar on top is for

- what is with the clocks? there are 2 on the front page, and the footer provides a clock with a very corny digital font for every other page.

This is all on top of the fact that I have very little idea as to how you actually go from the browser to a hand-written letter.

zoop | 13 years ago | on: Skrollr - parallax scrolling for the masses

both smooth scrolling and non smooth scrolling modes are very choppy for me. I think it has something to do with the large CSS3 transforms.

2.8 quad core, os x, chrome 19.0.1084.56

zoop | 14 years ago | on: WebGL: 80,000 particles

While looking pretty, the demo actually is fairly unoptimized. Each draw loop the vertex buffer is rewritten after iterating over and updating each particle's velocity.

Preserving state directly on the GPU makes it so you can get up into the millions of particles (depending on the videocard of course): http://mikecann.co.uk/projects/HaxeWebGLParticles/

page 1