SuperMathWorld.com, it is awesome because we let kids actually make video games in a mathematical sandbox!
There are a ton of math learning solutions but most of them are pop-up worksheets slapped on top of a game. In SMW the math is integrated so every interaction has a mathematical property.
The "making games" part is possible because we expose the editor in WebGL game, because we really want to put kids in control of their experience--nothing helps move a kid's mindset from "math sucks" to "math is fun" like being able to create your own world of math toys.
We're in beta, launching June 1 and always looking for collaborators! Reach out if you're a math or physics geek, we can make some pretty neat visualizations/interactions using our engine.
The update will feature new legal analysis, including references to court decisions that have come out in the meantime, fewer elaborate technical suggestions, and more concern for the problem of how border agents may react to noticing that you've took precautions against searches (not only for whether the precautions are effective).
There's been a lot of awareness of the risk of searches of electronics at the border lately, so hopefully we can get some up-to-date and informed guidance out there.
Site caching is so underrated I had to do something about it. In fact, I recently announced its first public beta. The one USP is this: you create a Cachoid and it automatically starts caching your site. No need to get into the nitty-gritty details of caching or get your hands dirty. It just works!
The difference between Cachoid and other platforms is that we guarantee memory allocations per Cachoid (Varnish instance container on steroids), which is crucial to achieve speed. A multi-tenant content distribution network doesn't always have a memory-store SLA for its tenants.
Looks like a cool project, good job. I feel like your pricing section should drop the "upgrade" verbiage and instead use something like "buy now", seeing as most of your traffic there will likely be new users. Also, those buttons lead to a login form—I would default to a sign up form, with a link like "Already have an account? Sign in." to reduce friction for new users. Good luck with Cachoid!
What was going to be a Berzerk clone[0] has turned into an attempt at a more general purpose framework for games in C++ and Lua[1]. Eventually, I'll get around to actually finishing something in it. Mostly it's just a time sink for self-education.
And I'm still slowly working on a HN-like forum in Hack[2].
Just finished up my dissertation and I've been working on taking some of the deep learning and RL techniques I've used for my research to build something new.
We just launched Optimail (https://optimail.io) - it uses reinforcement learning to automatically optimize drip email campaigns.
This is really cool, great job. Who is your target market? I've been (slowly) delving into machine learning/AI and found parts of your marketing copy hard to understand, so couldn't imagine somebody with a marketing background being able to grok it.
For a few years now, I've been working on an autonomous vehicle (https://github.com/gtagency/buzzmobile) that some friends and I hack on. We just recently hit what I'd call 1.0 in terms of a huge system refactor to make the entire system much more robust and testable.
I started working on this recently: https://github.com/joshuamorton/tut, and might go back to it. After seeing Kenneth Reitz's Pipenv I wanted to do something similar but a bit more extensive that included testing tools and some other stuff. And tut is the WIP result. Think Cargo for python.
http://store.steampowered.com/app/488760 - Left-Hand Path, a Dark Souls-inspired horror RPG for the HTC Vive and Oculus Touch VR platforms where you cast spells by drawing arcane symbols in the air.
It's going rather well - 87% positive reviews on Steam and people saying things like "In years to come, I think this will be seen as one of the seminal VR titles" (paraphrase from a recent review on Reddit.)
https://remotejobseu.com - Remote jobs open for developers from European time zones. It aims to solve a job hunting problem when browsing popular remote job boards.
Offers are hand-picked/filtered and companies are verified (lightly, as much as one can tell from a fast look at public info; mostly regarding remote environment). It should also be fast, with well-formatted data - so far, so good.
For the last two years we have been building out an AI-driven anomaly detection service that monitors critical equipment for failure: https://shprd.com. We make it possible for small & medium sized companies to be able to get the huge cost and manpower benefits of predictive maintenance as a turn-key solution - connect cheap sensors to motors, boilers, A/C compressors and monitor them for correct behaviour, alert on abnormal performance and before failures (a full list of what we monitor is at https://www.shprd.com/deployment).
We are using various ML modelling methods to understand each sensor's normal operating behaviour - more info on the tech is at https://www.shprd.com/technology
We are just coming out of our R&D phase and into full commercialisation. Any critique of the explanation site or other info welcomed!
I'm working on a port of OpenAI gym/universe to the Rust Programming language. It will be awesome because everyone is interested in AI now, and Rust is cool too.
Currently finalizing things for the launch of Keygen[0], a RESTful API for managing software product licenses—everything from individual users to the machines they’re allowed to use.
Been in beta for the past few months and am excited to finally launch, having spent nearly a year developing it any chance that I get.
I’m currently working on wrapping up some great business-ey features such as an admin dashboard that will allow users to visually monitor metrics for each product to get insights for popular license types, as well as other crucial metrics like license churn, overdue license check-ins, usage across different machines and more.
Been a long road, but I'm excited to try and put my sales hat on soon. It's a service I've always needed for developing small niche desktop apps.
It's a growth tools suite for bloggers (as explained on the landing page.) Right now we're in pre-launch but we're launching in late Feb / early March (a couple weeks).
It's awesome because:
1. It gives bloggers social/growth tools never before accessible.
2. It provides a new/different source of revenue.
3. It can replace the redundant/impractical "timeline" widgets offered by FB, Twitter, etc. Those currently act more as a glorified social channel promoter than anything actually beneficial to the blog itself.
4. It's free (for the basic version).
5. It's powered by Snapzu, our Reddit/HN like voting community platform.
Would love any feedback, and am open to answering any questions. Cheers.
I act as a business dev and advisor for the internationalisation of DronesBench http://www.dronesbench.com , an innovative tool for the diagnosis of drones from Foggia, Italy. With a novel benchmark for efficiency of drones, two academic collaborations and a pre-series completed, commercialisation is going to follow by the end of April. Educational (for high schools, universities, flight schools) and professional (manufacturers, repairers, certifiers) packages offered.
A hobby microprocessor based computer. I'm finally moving from design to prototyping this month.
A programming language that I've been designing for about two years now. I'm in the initial bootstrap phase, and about to rewrite the compiler in itself. The goal is to use it as an experimental test bed, as an example, the compiler should use a tracing inference model I wrote a thesis on, for automatic type inference, and function overloading. The overly-ambitious goal is "As easy as Python, as safe as Rust".
https://brandfox.io - It's awesome because it lets Instagram users leverage a resource that does nothing other than gather likes. It's also awesome because it lets brands advertise using authentic images and compare/purchase influencers.
I am working on an open source project that makes building cross-platform mobile apps as easy as writing ONLY a JSON markup https://www.jasonette.com
I did a Show HN about three months ago (https://news.ycombinator.com/item?id=12879179) and was so grateful for all the great constructive feedback I received, it really encouraged me to keep evolving the project. And I really have come very far since then.
So I thought I would share what I have achieved so far:
1. The original release was iOS only, but so many people told me I should build an Android version, so I did. Now both iOS and Android are completely open source on Github and they both use the same JSON grammar. Here's a recent post where I talk about how I designed the JSON-to-Native mappings on both iOS and Android: https://medium.freecodecamp.com/how-to-build-cross-platform-...
2. I've implemented functional programming in JSON. Yes, a function in JSON. I had to come up with a JSON grammar that can represent all aspects of a function like invocation, arguments, callbacks, call stack, recursive calls, subroutines, etc. If you're interested, check out the post I wrote about this: http://blog.jasonette.com/2017/02/15/functional-programming-...
3. I've implemented a "require" for JSON, so it can be used to parallel process multiple JSON objects from different sources, which I think is great for people who want to build a mobile app for their decentralized apps. I personally think decentralized apps will take off in 2017 and going forward for many different reasons, so this means a lot to me: I wrote about this here: http://blog.jasonette.com/2017/02/17/require/
These are just some I have worked on personally, but the REAL cool part is that the community has really picked up and many people have been contributing to the project. And I think THAT's the main reason why it's awesome. The fact that some nobody with no track record can just release something that resonates with enough people and anyone from around the world can just jump in and help. This is my first ever experience with an open source project and everything feels so magical to me. I hope to update you guys with even better news in the future!
I'm working on http://oppsdaily.com, a daily email for software devs who want to solve the problems others face at work.
The email consists of a brief, 5 question interview, asking about a problem someone faces at work and the software they wished they had (that they would buy) that would solve the problem.
Each day I receive a handful of responses from developers who want to learn more, and I try to connect them to the interviewee
I am working on https://www.aihello.com which is Machine Learning platform for ecommerce sellers.
Thinking of selling something but hate working just by gut feeling? AiHello will give hard starts (sales, competition, price, profit etc) and whatever you plan to sell.
We help online sellers launch their product quickly on multiple channels like Amazon,Ebay, Jet.com etc as we have inventory management built in.
[+] [-] rayalez|9 years ago|reply
http://hackertribe.io/ - a community of hackers and founders.
http://lumiverse.io/ - discover great educational videos.
http://fictionhub.io/ - fiction publishing platform.
[+] [-] ccvannorman|9 years ago|reply
There are a ton of math learning solutions but most of them are pop-up worksheets slapped on top of a game. In SMW the math is integrated so every interaction has a mathematical property.
The "making games" part is possible because we expose the editor in WebGL game, because we really want to put kids in control of their experience--nothing helps move a kid's mindset from "math sucks" to "math is fun" like being able to create your own world of math toys.
We're in beta, launching June 1 and always looking for collaborators! Reach out if you're a math or physics geek, we can make some pretty neat visualizations/interactions using our engine.
[+] [-] schoen|9 years ago|reply
The update will feature new legal analysis, including references to court decisions that have come out in the meantime, fewer elaborate technical suggestions, and more concern for the problem of how border agents may react to noticing that you've took precautions against searches (not only for whether the precautions are effective).
There's been a lot of awareness of the risk of searches of electronics at the border lately, so hopefully we can get some up-to-date and informed guidance out there.
[+] [-] jjoe|9 years ago|reply
Site caching is so underrated I had to do something about it. In fact, I recently announced its first public beta. The one USP is this: you create a Cachoid and it automatically starts caching your site. No need to get into the nitty-gritty details of caching or get your hands dirty. It just works!
The difference between Cachoid and other platforms is that we guarantee memory allocations per Cachoid (Varnish instance container on steroids), which is crucial to achieve speed. A multi-tenant content distribution network doesn't always have a memory-store SLA for its tenants.
More info: https://www.cachoid.com/
Quick overview of its architecture: https://www.cachoid.com/blog/2017/01/15/high-level-architect...
Docs: https://www.cachoid.com/support
[+] [-] ezekg|9 years ago|reply
[+] [-] krapp|9 years ago|reply
Wow, mfw I'm still working on the same projects.
What was going to be a Berzerk clone[0] has turned into an attempt at a more general purpose framework for games in C++ and Lua[1]. Eventually, I'll get around to actually finishing something in it. Mostly it's just a time sink for self-education.
And I'm still slowly working on a HN-like forum in Hack[2].
[0]https://bitbucket.org/kennethrapp/berzerk
[1]https://bitbucket.org/kennethrapp/sdl_framework
[2]https://bitbucket.org/kennethrapp/basedforum
[+] [-] wirddin|9 years ago|reply
Also, off-topic, but why bitbucket?
[+] [-] jacobzweig|9 years ago|reply
We just launched Optimail (https://optimail.io) - it uses reinforcement learning to automatically optimize drip email campaigns.
[+] [-] ezekg|9 years ago|reply
[+] [-] joshuamorton|9 years ago|reply
I started working on this recently: https://github.com/joshuamorton/tut, and might go back to it. After seeing Kenneth Reitz's Pipenv I wanted to do something similar but a bit more extensive that included testing tools and some other stuff. And tut is the WIP result. Think Cargo for python.
[+] [-] joshu|9 years ago|reply
[+] [-] thenomad|9 years ago|reply
It's going rather well - 87% positive reviews on Steam and people saying things like "In years to come, I think this will be seen as one of the seminal VR titles" (paraphrase from a recent review on Reddit.)
[+] [-] Belar|9 years ago|reply
Offers are hand-picked/filtered and companies are verified (lightly, as much as one can tell from a fast look at public info; mostly regarding remote environment). It should also be fast, with well-formatted data - so far, so good.
[+] [-] Bashmaistora|9 years ago|reply
[+] [-] wbrocklebank|9 years ago|reply
We are using various ML modelling methods to understand each sensor's normal operating behaviour - more info on the tech is at https://www.shprd.com/technology
We are just coming out of our R&D phase and into full commercialisation. Any critique of the explanation site or other info welcomed!
[+] [-] andrew-lucker|9 years ago|reply
https://github.com/andrew-lucker/rust-openai
[+] [-] ezekg|9 years ago|reply
Been in beta for the past few months and am excited to finally launch, having spent nearly a year developing it any chance that I get.
I’m currently working on wrapping up some great business-ey features such as an admin dashboard that will allow users to visually monitor metrics for each product to get insights for popular license types, as well as other crucial metrics like license churn, overdue license check-ins, usage across different machines and more.
Been a long road, but I'm excited to try and put my sales hat on soon. It's a service I've always needed for developing small niche desktop apps.
[0]: https://keygen.sh
[+] [-] Huhty|9 years ago|reply
It's a growth tools suite for bloggers (as explained on the landing page.) Right now we're in pre-launch but we're launching in late Feb / early March (a couple weeks). It's awesome because:
1. It gives bloggers social/growth tools never before accessible.
2. It provides a new/different source of revenue.
3. It can replace the redundant/impractical "timeline" widgets offered by FB, Twitter, etc. Those currently act more as a glorified social channel promoter than anything actually beneficial to the blog itself.
4. It's free (for the basic version).
5. It's powered by Snapzu, our Reddit/HN like voting community platform.
Would love any feedback, and am open to answering any questions. Cheers.
[+] [-] DrNuke|9 years ago|reply
[+] [-] shakna|9 years ago|reply
A programming language that I've been designing for about two years now. I'm in the initial bootstrap phase, and about to rewrite the compiler in itself. The goal is to use it as an experimental test bed, as an example, the compiler should use a tracing inference model I wrote a thesis on, for automatic type inference, and function overloading. The overly-ambitious goal is "As easy as Python, as safe as Rust".
[+] [-] unknown|9 years ago|reply
[deleted]
[+] [-] ruairidhwm|9 years ago|reply
[+] [-] gliechtenstein|9 years ago|reply
I did a Show HN about three months ago (https://news.ycombinator.com/item?id=12879179) and was so grateful for all the great constructive feedback I received, it really encouraged me to keep evolving the project. And I really have come very far since then.
So I thought I would share what I have achieved so far:
1. The original release was iOS only, but so many people told me I should build an Android version, so I did. Now both iOS and Android are completely open source on Github and they both use the same JSON grammar. Here's a recent post where I talk about how I designed the JSON-to-Native mappings on both iOS and Android: https://medium.freecodecamp.com/how-to-build-cross-platform-...
2. I've implemented functional programming in JSON. Yes, a function in JSON. I had to come up with a JSON grammar that can represent all aspects of a function like invocation, arguments, callbacks, call stack, recursive calls, subroutines, etc. If you're interested, check out the post I wrote about this: http://blog.jasonette.com/2017/02/15/functional-programming-...
3. I've implemented a "require" for JSON, so it can be used to parallel process multiple JSON objects from different sources, which I think is great for people who want to build a mobile app for their decentralized apps. I personally think decentralized apps will take off in 2017 and going forward for many different reasons, so this means a lot to me: I wrote about this here: http://blog.jasonette.com/2017/02/17/require/
These are just some I have worked on personally, but the REAL cool part is that the community has really picked up and many people have been contributing to the project. And I think THAT's the main reason why it's awesome. The fact that some nobody with no track record can just release something that resonates with enough people and anyone from around the world can just jump in and help. This is my first ever experience with an open source project and everything feels so magical to me. I hope to update you guys with even better news in the future!
[+] [-] joshu|9 years ago|reply
[+] [-] cdiamand|9 years ago|reply
The email consists of a brief, 5 question interview, asking about a problem someone faces at work and the software they wished they had (that they would buy) that would solve the problem.
Each day I receive a handful of responses from developers who want to learn more, and I try to connect them to the interviewee
[+] [-] wirddin|9 years ago|reply
[+] [-] ganeshkrishnan|9 years ago|reply
Thinking of selling something but hate working just by gut feeling? AiHello will give hard starts (sales, competition, price, profit etc) and whatever you plan to sell.
We help online sellers launch their product quickly on multiple channels like Amazon,Ebay, Jet.com etc as we have inventory management built in.