Ask HN: Number of iPhone apps you published & income you get from them
So, if you have published iPhone apps, can you tell us
a) How many apps have you published?
b) How many are paid vs free?
c) How much effort have you put into marketing them?
d) What is the level of income you get from them?You can simply use one of the following levels: negligible, small, decent, large, or huge, or you can provide more details or actual numbers if you'd like
Thanks in advance for any feedback.
[+] [-] tlrobinson|15 years ago|reply
[+] [-] tunaslut|15 years ago|reply
[+] [-] fairlyodd|15 years ago|reply
[+] [-] blumer|15 years ago|reply
[+] [-] sirrocco|15 years ago|reply
[+] [-] avalore|15 years ago|reply
I also vary the price a lot and VERY REGULARLY, although only since it's slipped from the charts. Varying from £.59 to £2.99. You might be surprised at the effect this has... The higher price tends not to affect the number of sales too much so I try to keep this as high as possible.
The second app is a little more niche. The only advertising (after an initial flurry of tweets) has been via links on my website (just for promoting my freelance work) and the website of the content owner.
So... A) 2 B) both paid C) see above D) £2500 - £4000 per month
[+] [-] pz|15 years ago|reply
[+] [-] gojomo|15 years ago|reply
And shame on you for violating the GPL!
[+] [-] troygoode|15 years ago|reply
[+] [-] jcollins|15 years ago|reply
I've published 2 apps, one paid (Whiteboard Capture Pro), one free (Picture Me). Picture Me code is open sourced as well (http://bit.ly/7rmKdT). Originally I did some marketing with Google Adsense but it's too hard to track its success so I stopped. I've had some free marketing thanks to mentions in blogs, etc. Recently Apple even made a super awesome video about one of the apps (http://bit.ly/cbtkg3).
Income wise, it's decent. Surprisingly stable at it's current level. Let's just say it's paid for a WWDC trip, three iPhones and 2 iPads and there is plenty left over, plenty.
[+] [-] dhess|15 years ago|reply
[+] [-] drewcrawford|15 years ago|reply
http://spreadsheets.google.com/viewform?hl=en&formkey=dF...
Please look at it and make suggestions about what I am missing. I will of course publish all the data.
[+] [-] justliving|15 years ago|reply
thanks a lot!
[+] [-] drewcrawford|15 years ago|reply
B) All are paid.
C) Zero.
D) Almost $5000 between all three. When you consider it took me maybe two weeks worth of work, it's decent pay. If you factor a percentage of the pay from all of the contract leads those apps have generated, we're talking about serious money.
[+] [-] ryanwaggoner|15 years ago|reply
Really appreciate the sharing!
[+] [-] chc|15 years ago|reply
[+] [-] byoung2|15 years ago|reply
[+] [-] grasshoper|15 years ago|reply
Also, by $10K in signups, does that mean seven or so signups for a $1.5K course?
[+] [-] potshot|15 years ago|reply
[+] [-] heat_miser|15 years ago|reply
[+] [-] aaronblohowiak|15 years ago|reply
[+] [-] PieSquared|15 years ago|reply
I'm particularly curious because I recently started a mobile contracting company for iPhone and Android applications, as well as websites. We've only been doing fixed price contracts so far, but we've been wanting to try our hand at writing our own applications too. We're just about done with our first three applications (in the process of getting one into the App Store, and two more are ETA to be done by the end of the week).
In case you're wondering what normal costs are for mobile application contracting: For simple apps, a fixed price would be in the $500 to $2000 range; something moderately complicated - say, an interface to a social network - would be in the $4000-6000 range; after that it usually goes on a case by case basis depending on what the customer wants.
(By the way, completely shameless plug: we're going to be done with our currently running contracts soon... so if anyone happens to be interested, contact info is in my profile. We build websites, Android, iPhone, and iPad apps, mostly.)
[+] [-] stevenp|15 years ago|reply
[+] [-] jzting|15 years ago|reply
b) 1 paid, 1 free (ad-supported)
c) none, other than a blog post
d) small (~$800 total sales, ~$30/month from ads)
[+] [-] zachwaugh|15 years ago|reply
I wrote a post with some more detailed stats on Meter Maid sales: http://blog.zachwaugh.com/post/558531800/metermaid-sales-sta...
[+] [-] jerrell|15 years ago|reply
b) Paid/Free: 1 paid, and a free 'lite' version of it
c) Marketing: Fair bit of effort (AdWords, AdMob, traditional + web PR, social media). Have seen little measurable effect.
d) Income: >$50k in year one.
App is for a particular topic in music education. Broadly speaking it's quite niche, but to a musician audience it's widely relevant.
Since it is a specialised education app I priced it at $7.99. I think this is the right choice, but haven't experimented with the price point much.
Income was boosted maybe 40% by being featured on the App Store (New & Noteworthy) for a few days.
About to finally release a second (paid) app - I think it's a stronger offering, but it will be interesting to see if it does anything like as well as the first!
[+] [-] cpr|15 years ago|reply
[+] [-] mattmillr|15 years ago|reply
The app has had a few thousand downloads, so it's one of the more visible things I've been able to work on and is rewarding in that way. (most things I do at my day job are for a handful of users at most.)
[+] [-] barredo|15 years ago|reply
[+] [-] granata|15 years ago|reply
[+] [-] lyime|15 years ago|reply