Ask HN: Should I launch anyway if unhappy about my product?
I can't seem to nail that design - that feeling I'm looking for. We've changed the UI and the design roughly 5 times now. 6 months ago I stumbled on the Lean Startup philosophy; the launch early, scrappy and iterate doing customer development. I kept telling myself that I will launch in a few weeks so it was too late to "start from scratch" and apply the Lean Startup idea. But it's been 6 months now and I can't seem to get out of this stupid cycle of me being unhappy and wanting to have everything perfect before I launch.
Because of this, other startups like Blippy, Swipely (and gdgt to some extent) beat me to the push. My reaction when I saw this was to try harder and build features they don't have - so that when I launch our site we would one-up them.
Now I feel like I was wrong. I should have launched months ago and done more customer development to make sure I'm not building something people won't care about.
Somehow it is so difficult for me to release something that is not perfect. I can hear Gary V. telling me to "quit the bitch train" and launch already.
At this point I have three competitors; gdgt, Blippy and Swipely. They've got big launches with lots of PR attention and now getting traction while I'm losing my time pixel by pixel.
I guess I'm scared of failing and don't want to launch because of that - or I'm trying to pull a Steve Jobs with the resources of a non-VC backed startup.
Should I just take my time and release when I'm happy about my product and not care about my competitors getting traction - or should I hurry to get in the market to get my piece of the pie asap?
Your thoughts are appreciated :)
[+] [-] malbiniak|15 years ago|reply
Don't beat yourself up about Blippy, gdgt, and Swipely. What did they do right? What did they do wrong? What can you learn from them (and on their dollar)? And -- are they REALLY your competitors?
Two last comments. If your design is on the level of your blog design, you'll be fine. It's really clean with clear and concise messaging. Also, have you considered the widening "products you love" into "things you love?" I'm being selfish, but I'd love to be able to follow new "products" from "things I love," like bands. Forget that last thought :)
[+] [-] mattbell|15 years ago|reply
I like the idea of "things I love" - see? That's why I need to get our site out there and get some feedback! Cheers!
[+] [-] damoncali|15 years ago|reply
It will never be perfect. Ever.
You shouldn't be afraid of failing. This is not a one shot game. Your launch will show you some areas where you did things right and some where you screwed the pooch. It's about never ending improvement, not a shot in the dark that results in binary success or failure.
But one thing is certain - you need users to improve. You can't do that by yourself. So put away the IDE, and start pounding the pavement for users. There will be plenty of time later for improvements.
So yeah, you are right. You should have launched months ago. But who cares? Learn and move on.
You won't have any users right away anyhow, so relax and enjoy the process.
[+] [-] mattbell|15 years ago|reply
[+] [-] marknutter|15 years ago|reply
LAUNCH IT. When you do, you'll be surprised at how anti-climactic it is and wonder why you spent so much time worrying about it. The reason why you can launch early is because you don't have the same PR blitzes the bigger guys do. Grow slowly, steadily, and introduce the features your users are asking for the most. If you have the staying power, you have a real shot overcoming the other guys, especially since they have to be the ones who make the first major mistakes (think Blippy's PR nightmare a few months back).
Good luck!
[+] [-] mattbell|15 years ago|reply
I'm coming to realize that while the above statement is true, there are other things at play too. Cheers!
[+] [-] Mc_Big_G|15 years ago|reply
[+] [-] mattbell|15 years ago|reply
[+] [-] andyhin|15 years ago|reply
You need to launch - now. I was in a similar position a few years ago with one of my first startups. We spent months on development even though we had a usable product done very quickly. We analyzed our competitors, and constantly tried to one-up them while hiding in stealth mode. We were never completely happy with the product, as it seemed to always be missing some feature. Feature creep hit, and we spent another few months developing.
This proved to be a big mistake. The problem here is that we tried to predict how our users would use our product, wasting tons of time developing features we thought potential users would like (we didn't have any actual users at this point). This took our product in the wrong direction - when we launched it seemed users didn't use it the way we intended - most of the features were never used.
In hindsight, instead of spending time predicting and implementing features that would never be used, we should have just launched the product and evolved the way users ACTUALLY use it.
[+] [-] mattbell|15 years ago|reply
[+] [-] thinker|15 years ago|reply
I think you're sufficiently differentiated from Blippy and Swipely, and even if you aren't - so what? How many people outside of HN and the Valley know of these two startups? There's a ton of users to acquire and engage and you are by no means behind in the game.
I really liked your gallery implementation - did you build it from scratch?
[+] [-] mattbell|15 years ago|reply
The gallery implementation we built ourselves... That's something we sure spent a lot of time on. In hindsight, it could have been built after seeing how many people use that feature and if it is needed or not. Thanks for the feedback, cheers!
[+] [-] dennisgorelik|15 years ago|reply
If you get no feedback at all (which is a bad sign) -- it's still good for you -- move on to the next idea.
[+] [-] mattbell|15 years ago|reply
[+] [-] babobear|15 years ago|reply
Go for it and just launch! I would love to use it.
[+] [-] rbanffy|15 years ago|reply
[+] [-] mattbell|15 years ago|reply
[+] [-] LeBlanc|15 years ago|reply
[+] [-] dennisgorelik|15 years ago|reply
[+] [-] coryl|15 years ago|reply
[+] [-] mattbell|15 years ago|reply
[+] [-] fezzl|15 years ago|reply
[+] [-] mattbell|15 years ago|reply
[+] [-] herdrick|15 years ago|reply
[+] [-] one010101|15 years ago|reply
[+] [-] mattbell|15 years ago|reply