Ask HN: How do I learn drawing?
Where do I start? I have an IPad and Apple Pencil for digital drawing. I tried to learn how to draw by watching videos on Youtube and by practising a lot on my own, but I feel like I'm missing fundamentals.
I want to learn both raster and vector graphics. As it turned out, drawing complex real life objects using vector graphics is not easier.
[+] [-] hourislate|5 years ago|reply
Drawing on the Right Side of the Brain: The Definitive, 4th Edition
https://read.amazon.com/kp/embed?asin=B005GSYXU4&preview=new...
This is probably the best book I have come across and it took me from stick figures to what my family considers awesome in about a year.
[+] [-] KineticLensman|5 years ago|reply
[Edit]. Also, drawing people is a really good test. If you draw a house or a tree, say, you can get the shapes / proportions wrong but the thing might still look plausible. Draw a head out of proportion, though, and it will immediately look wrong.
[+] [-] xtracto|5 years ago|reply
First is the exercise of drawing the "column / two-faces" drawing. You can REALLY feel your two brain sides fighting while drawing that.
The second is the "upside down" drawing. After I finished that I was amazed that I actually had drawn that (I cannot draw a cup or a house or whatever).
The premise is that a lot of people who have the "left" side of the brain developed draw the "concepts" of what they see and they don't really draw what they see. So if someone tells me to "draw that house", I will be drawing "a roof", "a door" , "the walls" etc. Instead someone using the "right" side of the brain will actually see the house and draw what they see.
Pretty clever.
[+] [-] mcshicks|5 years ago|reply
[+] [-] musicale|5 years ago|reply
For constructing energetic characters, I like the Marvel/stick figure approach of "How to Draw Comics the Marvel Way," by Stan Lee and John Buscema (also John Romita's book "Draw the Marvel Comics Super Heroes", which is sadly out of print but not hard to track down.)
Note that these books concentrate mainly on line drawing. Shading (or inking and coloring on the comic side) is of primary importance for turning line art into three dimensional art, and I don't have a great reference off the top of my head.
I think drawing programs with perspective grids can help as well. And lots of people use 3D software as a composition aid or to actually draw on top of. Some consider it "cheating" but remember that the old masters used optical devices like the camera obscura and wire grids (known in antiquity) as well as Renaissance optics like lenses and mirrors. I believe David Hockney tried to replicate some of these techniques with much success.
[+] [-] ottomanbob|5 years ago|reply
[+] [-] bhu1st|5 years ago|reply
It is easy to lose focus when drawing. Hang in there. Look more closely. Focus on the details. Try to copy as much details as you can.
The quote "Good artist copy great artist steal" is true in the sense that the more we focus our attention on the details of the drawing the closer we get to copy/literally steal the feel of object we're drawing.
[+] [-] Igelau|5 years ago|reply
[+] [-] drcongo|5 years ago|reply
[+] [-] k__|5 years ago|reply
I can't open that link.
[+] [-] kowlo|5 years ago|reply
[+] [-] john-tells-all|5 years ago|reply
[+] [-] roberthahn|5 years ago|reply
Try this project:
Take a sheet of paper and divide the space into 2 equal halves. In one half make a collage of black and white images. No color - this is important. Try to fill the space if you can.
Once done, get a pencil, eraser and ruler. Your job is to copy the collage into the other half as accurately as possible.
To do this, measure where every point is on the collage - any place where 2 edges come to a point, then plot that point in your working space. With or without the ruler, copy the edges. Then focus on how dark or light the part of the collage you’re copying is and replicate that.
After awhile you will find you’ll want throw away the ruler and do it by eye. Try it. You will find yourself drawing much better.
Some tips: you have to use pencil and paper. A screen is going to throw you off. You can always try it on a second or third attempt of this project.
This one project literally took my art mark from a failing grade to 85%, and everyone after swore I had a gift. It’s not a gift. It’s just a skill that develops with hours of practice.
[+] [-] systemvoltage|5 years ago|reply
The litmus test for someone who knows truly how to draw is to ask them to redraw whatever object they drew but from a different angle or perspective. Most people to learned by measuring and training their eye won't be able to do it.
In order to draw, you need to internalize the 3d shape. Start from basic shapes and learn to draw them in different angles and perspective distortions - surprisingly difficult.
Then increase the complexity. As you draw, you need to not think in 2d, but in 3d and it needs to be more intrinsic than just "translation". You are so into it, you forget that you're drawing on a 2d plane.
When you learn it this way, it gets easier to do follow up tasks such as shading and coloring.
Syrcra is a great resource on YT and expands on what I just summarized: https://www.youtube.com/playlist?list=PLpHAxHY8zvaMOCO6zeYxq...
[+] [-] chevill|5 years ago|reply
Was this a university course? Unless you're a fine arts major I can't imagine any teacher being such an asshole that they grade an art class based on artistic ability. Usually its just a matter of participation and putting effort into the assignments.
[+] [-] frainfreeze|5 years ago|reply
[+] [-] thraxil|5 years ago|reply
[+] [-] neetfreek|5 years ago|reply
Well structured, exercise-based, it takes you all the way from the absolute fundamentals.
https://drawabox.com/lessons
[+] [-] sn9|5 years ago|reply
[+] [-] risk|5 years ago|reply
[+] [-] vimy|5 years ago|reply
[+] [-] funkaster|5 years ago|reply
[+] [-] jccalhoun|5 years ago|reply
[+] [-] utborin|5 years ago|reply
[+] [-] cirrus3|5 years ago|reply
[+] [-] macromaniac|5 years ago|reply
Tldw: Do an extreme version of agile for getting better. E.g, do 1 minute sketches of a cup 12 times, trying different variations, and understand WHY some variations worked and some didn't. After experimenting, see how other people did it. And do it again.
I used to hate drawing, but after trying this approach for months I think I love it. I do not regret the time I spent learning to draw, and after putting in the hours it changed the way I see the world.
[+] [-] john-tells-all|5 years ago|reply
Also: don't take it seriously. At all :) Just do a bunch of drawing and it's all good :)
my IG https://www.instagram.com/johnlmitchell/
[+] [-] kblev|5 years ago|reply
[+] [-] mvaliente2001|5 years ago|reply
She taught drawing classes and discovered that one reason why people is bad at drawing is that they symbolize what they see before drawing it. For example, when we see a face, we tend to focus about the eyes and mouth and ignore other features like the front. That contributes to a distorted representation that is reflected in the drawing.
She devised a series of exercises to avoid that problem. For example, try to draw a picture upside down, or try to draw an object shape using negative space (you focus on the shapes outside the object).
PS: I found that book in The Last Psychiatrist blog: https://thelastpsychiatrist.com/2011/10/how_to_draw_not_abou...
[+] [-] Kelamir|5 years ago|reply
[+] [-] megameter|5 years ago|reply
1. Drawing as a skill does not live in the muscle memory(although it is possible to encode symbolic elements in muscle memory) but in the conversion of eyesight to concrete measurements, followed by a reproduction of those measurements on the page. If you really "get" it, the medium will not matter.
2. Drawing on the Right Side of the Brain does get you the starting point of this - by giving you simple techniques to decode what your eye sees - but it does have a gap when you aim for cartoon construction and drawing from imagination - at that point, maintaining proportion as you transform the object in your head becomes the challenge.
3. A simple way of getting past the gap is to focus on graphic design and typography. Simple ratios of 1:2, 1:3, 1:5, over and over, subdividing a space or being translated to an extrusion. If your eye can see simple ratios, construction of the form proceeds by referencing the ratios and mapping them to primitive shapes with the intended relationships. Sometimes you need a lot of construction lines, other times you can see it immediately. The way in which you structure things directly affects the results.
4. Perspective is sweaty work - while you can estimate how a form looks with some rotation, it gets very hard to compute what's going to happen as you make more extreme changes with foreshortening. Professional artists are always looking for ways to cheat around attempting this computation directly, and many fall into a trope of stock scenes and poses adjusted or interpolated into each other, since those are the ones they know well. Making the scene really lively and distinctive always comes back to good use of reference.
[+] [-] rolph|5 years ago|reply
there is a core skill of spatial relations modeling required for drawing in general and this needs to be developed.
blueprints or architectural plans attempt to convey; where and how objects exist in space relative to reference. such as with a frontside rightside top drawing or a cavalier [2.5 dimension] orthographic drawing.
visual artist like sketch artists are attempting to create extradimensional information to evoke 3D associations with a 2D object, so abstracting spatial relations across different dimensions along with the physical technique and media is required.
[+] [-] nbzso|5 years ago|reply
1. Start with simple forms. Straight lines. Cross lines. Circle. Square. Triangle. - sketch on paper with pencil (preferably HB) - One/Two weeks period 30 - 50 sketches a day. Don't try to be perfect at all. The goal here is to create muscle memory and to get a level of comfort while drawing. Try to do circles - ovals in one movement. Avoid shading, the goal here is to draw with lines only. Try to draw by locking your wrist in fixed position and direct the movement from your shoulder. Listen to music if this is helpful to be calm and relaxed. Make it fun in some way. Enjoy the repetitiveness of the process.
2. Remove the big ideas, avoid digital tools, don't watch "how others are good".
3. After you get decent results of circles, squares and triangles - repeat the procedure with more complex objects - try to draw combinations of those elements.
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This is the most simple and most important part. When you develop a muscle memory of drawing freely simplest forms, you can take the next steps. - drawing from nature cubes, spheres and cones from paper models. - fundamentals of perspective, shadow and light - fundamentals of composition
And practice, practice, practice. :)
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Post credentials: I am professional designer with almost 20 years career and have a degree for art teacher.
[+] [-] Jtsummers|5 years ago|reply
Many universities and community colleges have adult education programs that offer multi-week courses like this for not too much money, or you can find a local artist community.
[+] [-] gdubs|5 years ago|reply
Try holding the pencil less like a writing pen, and a little further back from the tip. Loosen up a little.
Exercise your ability to look at your subject and not the paper. Try not looking at the paper at all, and doing continuous contours where you don’t pick up the charcoal / pencil at all. These will look silly, but that’s ok!
Learn to draw what you see, and not what you already assume is there. Make a mark on your paper - let’s say the curve of someone’s eye. Then, squint one eye and hold out your pencil and use it as a measure. You can measure the length of that mark and compare it to the distance of another mark you see in real life. Use this technique to find how far things are really from each other, whether they’re level, and the proportion of one line or shape to another.
Use your eraser as much as your drawing implement, and keep a light touch. No need to sketch over and over and over the same lines. Let each line count.
Start out with just lines - don’t worry about shading right away. Once you’ve mastered lines — how they define areas, etc, — you’ll find that the shading comes natural.
[+] [-] freedomben|5 years ago|reply
Inkscape has been huge for me. It's a wonderful tool and there are great tutorials out there. My GIMP skills actually improved just by learning Inkscape, but most importantly I can create basic art for my apps by myself now.
I also got a Wacom tablet that works with Linux and I use it with Krita. Since it can emulate a mouse there are tons of other applications I can use it with, even Miro.
Designing and drawing simple logos and icons has been most rewarding for me. I'll never be able to produce amazing art since I lack the skills and talent for it, but I can handle logos pretty well now!
[+] [-] tjakab|5 years ago|reply
[+] [-] taphangum|5 years ago|reply
I *HIGHLY* recommend it.
Some tips:
- Understand that a drawing is a low fidelity synthesis of an idea.
The first skill to get good at, is breaking down what you're trying to say into its 'essence'. The most important PARTS of it.
This comes with practice, but a good way to do it is by writing, and then editing that writing, strangely enough.
- Learn the fundamentals of design
Understanding the basics of design, such as color theory, typography and layout composition gives you a great advantage when it comes to your drawing technique. There is no secret here, you will just have to learn the basics and then practice.
- Use FAST tools
I use Figma for all of blog drawings [1]. Why? because it's online, and most importantly, it's very FAST. And fast helps me speed up my iteration (and therefore 'learning') cycles. Fast is highly underestimated when learning. Fast is a superpower.
- Use templates
If you take a look at the drawings I have on my blog, you'll notice that I use similar templates for each one. In fact they all start from the same template.
Using a template gives you the confidence to get over the 'blank page' anxiety that often derails beginners. Allowing you to build up a momentum that will KEEP you drawing. And if you keep drawing, you WILL get better.
I plan to write more about this in the next few weeks, as a blog post. If you're interested in reading it, select one of the posts on the blog [1] and add your email address at the bottom! :)
Hope this helps!
[1] - https://planflow.dev/blog
[+] [-] jvvw|5 years ago|reply
Ultimately if you want to be good at drawing, I suspect you have to be prepared to invest a fair amount of time - if you enjoy it won't feel like that, but if you don't then there are probably diminishing returns.
[+] [-] elusivepeanut|5 years ago|reply
[+] [-] rigmarole|5 years ago|reply
[+] [-] eyelidlessness|5 years ago|reply
0. I prepared myself emotionally for failure. Knowing I might not get where I wanted to be let me get comfortable with the winding path of progress, and less likely to give up when a piece or practice didn’t go the way I wanted.
1. I got somewhere comfortable that I could spend a lot of time. At the time this was a neighborhood bar, now (when the weather improves) I’d probably choose my porch.
2. I drew. A lot. A lot a lot. I drew stuff I didn’t want to draw until I felt comfortable with the act, even if I didn’t like the outcome. And I threw away a lot. I know it’s common advice not to, but for me it was freeing to not get too invested in any one piece.
3. I drew portraits of people I cared about, as a gift for them. Another comment mentioned the importance of learning to see. Knowing the recipients may be hurt or unflattered by a poor portrayal of their person helped me take the time to “correct” my vision and how it corresponds to what I draw, and helped me really see where I could improve.
4. I shared anything and everything without hesitation—work in progress, “finished” pieces, really finished pieces—and explicitly welcomed feedback. This helped me see what other people saw in my work.
5. I prepared myself for disappointment. I’m somewhat repeating the first point because it was important for me to know my friends (and portrait gift recipients) might not always see the work from my eyes.
6. I took a sober, critical look at my work, to identify where I could improve, and kept drawing.
[+] [-] unknown|5 years ago|reply
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[+] [-] cltby|5 years ago|reply
a.) theory to simplify and organize the visual information in front of you
b.) immediate and rigorous feedback on your mistakes.
The realist ateliers make a point of doing both and are incredibly effective at teaching. Don't be put off by the classicist dogma. It really is the best art instruction you can get today.
IMO the independent study route is a poor use of time. It is indeed very important to "learn to see," but you probably won't achieve this by staring at an object and trying to reproduce it. You will definitely get better if you do the exercises in e.g. "Drawing on the Right Side of the Brain," but you'll still be pretty bad, and what's worse, you'll have no idea how to improve.
[1] https://www.artrenewal.org/Atelier/Search
[2] https://grandcentralatelier.org (which I can personally vouch for)