My day one Mac Appstore sales
My app: http://www.typeli.com Appstore: http://itunes.apple.com/us/app/typeli/id503079958?ls=1&mt=12
Day 1 sales: 11 (USA 7, Germany 2, Japan 1, Singapore 1)
which translates into 10.5 * 11 = $115.5
What's most interesting however is the relative performance as compared to other apps. I checked the top grossing list for Productivity apps multiple times yesterday, and was very surprised to outperform some apps that Apple features on its website. Typeli fluctuated in the region between 108th and 150th place.
What do you think? Is it really that bad out there or am I missing something?
[+] [-] pavlov|14 years ago|reply
The Mac App Store is definitely not a miracle channel on its own, it needs to be complemented by other marketing. What that is depends greatly on the app and the team, I guess (which is another way of saying that I suck at marketing). Some apps like Sparrow seem to be doing consistently well on the MAS thanks to a successful launch hype on tech blogs and social networks, but not everyone can do that.
Btw, your app looks really great at least on the typeli.com site. I think the price is a bit steep, though. For me, 15 USD is too much for an impulse purchase when I have no idea whether I'm actually going to use the app.
If you don't want to lower the price, maybe you could do a half-price launch promo? That seems to be a popular thing (but I have no idea how well it actually works).
[+] [-] luke5dm|14 years ago|reply
[+] [-] hughesdan|14 years ago|reply
http://www.typeli.com
http://itunes.apple.com/us/app/typeli/id503079958?ls=1&m...
[+] [-] luke5dm|14 years ago|reply
[+] [-] cormacrelf|14 years ago|reply
[+] [-] realize|14 years ago|reply
Also, $15 is very steep.
[+] [-] trimbo|14 years ago|reply
My counterpoint to this...
Don't start off engaging in the race towards all apps' pricing going to zero. Because it will. Someone is going to clone your app and make it a $1, or free. There's more than enough time for those shenanigans, so you might as well price it somewhere where some people might think it is steep and you think is fair. You can always bring it down as a "limited time sale", but it will be hard to raise it if you price it too low to start.
[+] [-] ckluis|14 years ago|reply
[+] [-] luke5dm|14 years ago|reply
[+] [-] disenchantment|14 years ago|reply
1. $14.99 was indeed way too high to get impulse buys (the question of what you deserve being separate from the question of what you'll actually get);
2. i agree with the earlier comments about the need to market more energetically;
3. however, slight disagreement with those who said that the central issue is "what problem does it solve?" that's very rational and all, but people love aesthetic beauty and simplicity, and your app looks gorgeous. so I'd play up that aspect of it.
4. that being said, i agree with 'tawhaki': people have to know what it IS first.
5. most important, though: strong agreement with 'terretta' that the app just doesn't look finished yet. haven't tried it myself, but if the one review on the App Store is correct (viz. no preferences, no window resizing, no font or font size options), then maybe you released it a bit too early?
BEST of luck to you. like I said, this app looks well designed and I think it has promise.
[+] [-] MaxGabriel|14 years ago|reply
Congratulations on your success so far!
[+] [-] luke5dm|14 years ago|reply
[+] [-] hnbear|14 years ago|reply
[+] [-] pkamb|14 years ago|reply
[+] [-] luke5dm|14 years ago|reply
Beside submitting the app to macappstorm and techcrunch I haven't done any marketing.
[+] [-] tawhaki|14 years ago|reply
[+] [-] JohnnyFlash|14 years ago|reply
[+] [-] unknown|14 years ago|reply
[deleted]