Curious if any HNers are running successful businesses selling desktop/downloadable software with a one-time payment model - not SaaS, not subscriptions. Something like the old days. How's the market for that? What's your experience with support and updates?
[+] [-] lefstathiou|1 year ago|reply
Customers in the US and Europe hated the usb, especially during COVID. In random places of Africa, where they greatly valued the single perpetual license, it persists. From my perspective, I don’t see anything positive from being an installed application for this use case - he had to hop through so many security hoops that when he rolled out the web solution IT departments breathed a huge sigh of relief and thanked him.
Over a period of about 2 years he converted almost everyone to saas and 4x’d the annual revenue. That also generated enough fcf to hire more developers to ship more features.
Saas is generally the way to go. Installed apps are common in financial services and industrial applications. I can think of a bunch of other niche examples but I personally would never pursue this model. We put bugs into production from time to time and it is nice to be able to instantly roll out updates.
[+] [-] satvikpendem|1 year ago|reply
The business reality is often not understood by the users and that's why every company is moving towards SaaS, it allows the company developing the product to continue to stay in business rather than providing a product then shuttering because it couldn't sell enough.
The former is simply more sustainable than the other, much as some (like the vocal minority) might disagree with this fact.
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That being said, there are many who sell one-time licenses, especially in the indie hacker space on Twitter, such as NomadList and BoltAI. Their model works because they make enough money from their products to retire on, as solo devs, and their products aren't necessarily ones that require constant updates (well, maybe BoltAI as new AI advances come out all the time that need to be implemented, such as RAG, parsing PDFs, storing "memories" like OpenAI, etc, but most advances come through new models, which is just an API call away).
[+] [-] adriand|1 year ago|reply
Nitpick: I think you mean “demurrage”: https://www.investopedia.com/terms/d/demurrage.asp
[+] [-] jakeydus|1 year ago|reply
[+] [-] zxvkhkxvdvbdxz|1 year ago|reply
[+] [-] Waterluvian|1 year ago|reply
[+] [-] fullstackchris|1 year ago|reply
But indeed, web is typically the most flexible option unless you are leveraging something on the OS that would otherwise be cumbersom or impossible via web (not often the case)
[+] [-] cyberneticcook|1 year ago|reply
[+] [-] ensemblehq|1 year ago|reply
[+] [-] charliebwrites|1 year ago|reply
[+] [-] sirjaz|1 year ago|reply
[deleted]
[+] [-] stakhanov|1 year ago|reply
In the 90s, a large driver of recurring revenue for software was that when the OS and hardware landscape changed, you made a new version of the software adapted to that change, and then, if customers wanted to upgrade their OS or hardware (frequently for reasons unrelated to your product), that made them come back to you to pay for the new version of your product. Under the new legal regime, you would be forced to give them the update for free, so if you sell an actual perpetual software license, you have a fixed amount of revenue on one hand, and a potentially unlimited liability to incur additional costs on the other.
[+] [-] Delphiza|1 year ago|reply
[+] [-] anonzzzies|1 year ago|reply
[+] [-] numba888|1 year ago|reply
Does this include new layers for games, so that customers don't get bored? More seriously, this law is probably targeting big US companies. But smaller companies are suffering the most.
[+] [-] losses|1 year ago|reply
As an open-source project in a niche market, establishing a sustainable development model has been challenging. I set the price at $10, which gives users privileged access to feature requests and effectively makes them stakeholders in the project's future direction. While I acknowledge this might seem high for open-source software, the development costs and ongoing maintenance require significant resources.
So far, I've sold about 60 copies. After platform fees of roughly 40%, the revenue covers only a fraction of the development costs. Some users have criticized this as "money-grabbing," but they may not fully grasp the complexity involved in creating such software from scratch. The development process demands meticulous attention to various aspects, including accessibility features, elegant design implementation, and cross-platform integration.
Maintaining my dedication to the project while seeing modest financial returns has been challenging. There's constant pressure to add value and justify the price tag, which is leading to burnout. Finding the right balance between making the software accessible to users while ensuring sustainable development has proven to be a complex challenge.
The path of independent open-source development, while rewarding in many ways, comes with its own set of unique challenges that aren't always visible to users.
This isn't an easy path to follow.
Source code here: https://github.com/losses/rune
[+] [-] bsnnkv|1 year ago|reply
As the software is of the nature that it will require updates indefinitely (as OS updates come and go), and given the fact that the license is specifically for commercial use, I decided to go with a subscription model instead of a one-time payment model to ensure its long-term sustainability.
I am lucky that this specific software is very "sticky" and already has a die-hard fan base. It also helps that people in the Windows ecosystem are used to paying for commercial use software licenses.
This month to date I have made $800 on license sales. It will be interesting to see how the license sales continue to progress (or don't?) throughout the rest of the year.
[+] [-] worthless-trash|1 year ago|reply
[+] [-] Tsarp|1 year ago|reply
One time payment since it runs whisper locally. Autoupdates through the app store, and I have a lot of folks emailing me positive, negative and improvement feedback.
It is a lot of randomness. Some weeks are low and when it got a small mention in a popular article I saw a sudden inflow of traffic, downloads and purchases.
So far Ive been ok paying the apple tax. Its a little hard going through the hoops to get it through the app store( I kinda understand why they do a lot of it ) but it provides a lot of free discovery and I spend 0 time on payments, refunds, disputes, handling a CDN to distribute binaries etc. Negative reviews without basis are the only thing that bother me, for some reason I seem to take it personally.
[+] [-] tones411|1 year ago|reply
[+] [-] longnguyen|1 year ago|reply
I follow the “perpetual license with one year of support/updates” model. So far it’s working great. My customers love it as they’re in control of the software. Some users can run BoltAI entirely offline.
But I’m adding the subscription soon as this model is not sustainable when I’m adding other cloud features such as cloud sync and other collaboration features.
I think the pricing model should reflect the value and cost of the product. If it’s more on the software side (think winzip or other smaller desktop widget where there is no or low operational cost), it should be one time payment. If it’s more on the service side (cloud sync, collaborative features, fast changing niche where you need to update the product constantly…) then it makes more sense to charge a subscription.
But the tricky part here is that potential customers might not see it that way. Many assume it’s just like another desktop app, therefore it has to be one time payment. So in my experience, I’d start with no cloud feature and offer a perpetual license. Then I’ll add a subscription and with other cloud features. Basically 2 different offerings.
[1]: https://boltai.com
[+] [-] satvikpendem|1 year ago|reply
[+] [-] dcreater|1 year ago|reply
[+] [-] paradite|1 year ago|reply
Many people have told me to switch to subscription but I just don't think it's the "right" thing to do with a desktop GUI app.
https://prompt.16x.engineer/
[+] [-] phaedrus|1 year ago|reply
The irony is in my day job I am developing a traditional downloadable Windows application which will come with an immediate user base. But although I have considerable discretion over the project, it isn't mine (in an intellectual property sense), and I'm not getting rich off it.
[+] [-] 0xbadcafebee|1 year ago|reply
But it often makes more sense to sell it as a subscription; you can make it very cheap for the user up front, and get a continuous revenue stream. Subscriptions make more sense if you provide constant updates, support or online services.
If you don't do those things, one-time purchase might be better. Require a new license for major versions, put your killer new features in there. Traditional vendors like Microsoft do this with their software.
You can also just combine the two, and let people purchase it once for one release, and subscribe to get support and more services/features.
[+] [-] gregmac|1 year ago|reply
If you charge a lot, it's a tough or impossible sell for users who aren't yet sure they'll get that amount of value from it. If you charge too little, you're leaving money on the table from big customers who would be willing to pay much more.
Setting the up-front cost also requires you to estimate a bunch of things: what will it cost you to build (including future time to get to "feature complete" for this version), how many do you think you are going to sell, how much time is each customer going to take up? In other words: this is what you value your time at, but you can't know most of the numbers used ahead of time. You need this for subscriptions, too, but there's a bit more latitude to change, and you don't necessarily have any obligations should you decide to just stop at the end of the next billing cycle.
Longer term, there's also an incentive problem for you as the vendor. If you're very successful and saturate your market, why build new versions? Your incentive switches to making a "major" version with huge upgrades, which has a whole ton of downsides (which smart customers see, or learn the hard way). It's riskier than frequent, small releases: your first major real testing and feedback comes after a ton of massive changes. It incentives change for the sake of change (so you can justify a "major" version) as opposed to real improvements. Even fixing bugs becomes purely a cost, the only real incentives are pride/reputation, and hoping they'll buy the next major version.
Subscriptions help even this out, and tying the cost to some usage metric can make the cost reflect the value even more, even as the usage changes over time (eg: the customer grows).
The worst thing with subscriptions is when the cost doesn't reflect the value. If as a user, you pay $20/mo for something that enables you to make $2000/month, that's a no-brainer. When you have to pay $20/month for something that is useful 4 or 5 times a year, or when it's really hard to figure out what, if any, value you're getting for your money, that's when it becomes a problem.
[+] [-] rkagerer|1 year ago|reply
I charged for major version upgrades that introduced substantial new functionality (discounted for existing customers); minor version upgrades were free.
I was probably too generous with support, but it resulted in very satisfied customers and a solid reputation that paid in spades with the more lucrative opportunities.
Not sure how the market is these days for that model, but I can give you a datapoint of one in that I strongly prefer it over subscriptions in almost all cases (the exception being when there's legit ongoing service being delivered).
[+] [-] DougN7|1 year ago|reply
[+] [-] Gigachad|1 year ago|reply
[+] [-] msds|1 year ago|reply
Users tend to be quite happy about it, and we're profitable enough to pay comfortable salaries and have...a lot...of runway.
Of course, this model is possible because there was never any outside investment.
[+] [-] turbojet1321|1 year ago|reply
Last I heard, they were still successfully running a (small - 3 or 4 dev) business on this model.
[+] [-] DarrenDev|1 year ago|reply
We're building a desktop / SaaS app right now that we'll be selling using a SaaS model. A combination of desktop app built with Electron and a web app for managing accounts and teams. I'd never touch a "once off" pricing model again.
[+] [-] tonyedgecombe|1 year ago|reply
I had the same feeling when I shut down mine last year. In theory I could have left it running for some pocket money but after 23 years I had had enough. After a couple of really slow months I decided to discontinue it and retire.
[+] [-] outcoldman|1 year ago|reply
Obviously this is still a hobby that I am trying to make more sustainable. But this is where I am right now after 3-4 years in this business.
https://loshadki.app - you can check the apps here.
[+] [-] iKlsR|1 year ago|reply
[+] [-] coldtea|1 year ago|reply
Just the music software industry alone, for example, sells about 4 billion dollars worth of VSTs, DAWs, etc every year, most of it without subscriptions.
[+] [-] cageface|1 year ago|reply
[+] [-] _kush|1 year ago|reply
I sell perpetual licenses but I charge for updates beyond the first year. I do get 2-3 emails every day reporting bugs and general feature requests.
I have some other apps for iOS as well but they are all subscription based.
[+] [-] fruit2020|1 year ago|reply
[+] [-] _bin_|1 year ago|reply
it was a one-time purchase of $5.99, though it's unfortunately locked to a specific computer, with a small charge to use it on another machine. no subscriptions, no ongoing charges.
if you use a windows machine and bluetooth headphones with reasonable quality, it's worth a buy.
[+] [-] seba_dos1|1 year ago|reply
[+] [-] kelseydh|1 year ago|reply
[+] [-] talles|1 year ago|reply
[+] [-] oleksii88|1 year ago|reply
I can't say that this is a very profitable business, especially given that I don't charge any fees for the updates, but I quite enjoy talking to users, finding out their needs, and improving Folge over time. I think Folge has become my hobby.
[+] [-] Kelvin506|1 year ago|reply
[+] [-] fxtentacle|1 year ago|reply
=> For any software that might be used for hobby or casual use, perpetual licenses target a different market than SaaS offerings.
That's one of the reasons why the Spatial Audio Designer - targeting freelance audio producers and very popular with musicians - sells best with a perpetual license tied to a hardware USB dongle: https://www.newaudiotechnology.com/products/spatial-audio-de...
In my opinion, USB dongles also help with marketing because you make it easier for your power users / evangelists to borrow out the software to others.