Show HN: A community for designers to hone their skills, critique and share work
Basically, we created a feedback platform, and launched it as a tool to allow designers to crowdsource feedback from other designers. The idea is that this tool would allow designers to improve, share knowledge, learn new skills, and consistently deliver their best work.
There's a lot that still needs to get done, including making money, letting posts die out after a certain time, and making the site faster by generating image thumbnails.
Any feedback would be appreciated and I'd be happy to answer any questions. Feel free to sign up. Thanks!
[+] [-] JoelMarsh|13 years ago|reply
1.) How is this better than Dribbble; a popular, well-respected site with precisely the same pitch? That's not a criticism so much as something to think about.
2.) You forgot half of your target audience. Community like this has two user types that support each other: designers and critiquers. Ideally the critiquers are designers too, but these are two separate behaviours, and your site is designed for one of them. You're never going to reach critical mass until you cater more to the majority (non-uploading, non-commenting lurkers).
3.) It's hard to browse. The start page has a few clickable images and once you choose one, you're doomed if it wasn't something you like. I bet the exit rate (Google Analytics) on that second page is through the roof... what should I do next if I didn't like it? Hit the back button? That's a no-no.
4.) The users are too downplayed. In a community like this, people discover the users through their content. Then they want to follow and see more, which motivates registrations. You should make it obvious who has posted each design, with a clear link to see more.
5.) You did a good job of selling the concept on the start page, and the path to registration is obvious and clear, but I don't want to sign up for something as time-consuming as a community without trying it and exploring a bit first. That's the part that isn't so great right now.
6.) I don't get the metaphor. Is it military or something?
7.) On a purely aesthetic level, you might consider simplifying your brand... there are a lot of colors, and mid-tones, and textures, and geometry, and it's forcing you to use lots of boxes and stuff. It's hard on the eyes. Pick a couple colors, a motif/pattern or two, and reduce, re-use, and recycle. ;)
Good Luck! Nice effort so far!
[+] [-] jxg|13 years ago|reply
Re: 1) Although we are aware of dribbble, Swrm addresses a fundamentally different issue: Getting an honest, helpful critique of one's work. While dribbble may be a great platform for showcasing finished design work, it has a natural tendency to promote only works which it considers "best of the best". This is reflected in its feedback system, where comments are most often overly positive. Swrm is built on the realization that good design work is generally the result of a lengthy, iterative process rather than a flash of genius at the hands of an especially "talented" designer. By focusing on the process, we want to enable anyone to continuously improve their work.
Re: 2) Making designers and critiquers "come together" is one of the top items we're working on, especially to encourage critiquers to provide constructive feedback. I'm not sure whether you considered "lurking" to be one of the "two separate behaviors", but besides encouraging active participation I think this is just a general property of people on the web.
I agree on your remaining points – Thanks again for taking the time.
[+] [-] mnicole|13 years ago|reply
That being said, most people use the site as a means of self-promotion, so they use their real names. As such, they aren't comfortable providing the raw feedback a lot of us are looking for. I don't personally have a problem with people being able to anon their comments - obviously someone deemed them worthy enough to be there to begin with - so long as there are ways to mitigate abuse.
[+] [-] instakill|13 years ago|reply
[+] [-] msb|13 years ago|reply
[+] [-] azilnik|13 years ago|reply
[+] [-] harmon_michael|13 years ago|reply
Second, how does the process go once you do improve on your design and heed the advice given, can you upload your new design (replace the old one, show them side to side, represent a timeline of the iteration?) will it tell the people who critiqued that you followed their advice? and will your old design, having already been polished and finished, will it stay on there forever continuing to get critiqued on things that have been fixed already?
looks good I'll probably upload something soon, good luck
ps: if I did upload something are there any other incentives other than the critique (like maybe a linkback to a site) just curious.
[+] [-] azilnik|13 years ago|reply
In terms of other incentives, we are looking into that now, and we would love some suggestions if you have any!
[+] [-] olegious|13 years ago|reply
One piece of feedback- on Chrome Version 23.0.1271.91, the "Rate Artwork" slider doesn't have any kind of scale or visual confirmation of what score I'm giving- I'm assuming moving the slider left indicates that I'm saying that I don't like the design and right that I like it. Is this a bug or by design?
[+] [-] azilnik|13 years ago|reply
[+] [-] Goopplesoft|13 years ago|reply
Glad I waited though site looks beautiful.
[+] [-] azilnik|13 years ago|reply
[+] [-] jxg|13 years ago|reply
[+] [-] magnate_|13 years ago|reply
I love the concept though and I definitely see myself using something like this.
[+] [-] azilnik|13 years ago|reply
[+] [-] MarlonPro|13 years ago|reply
[+] [-] azilnik|13 years ago|reply
[+] [-] azilnik|13 years ago|reply
[+] [-] gassaf|13 years ago|reply
[+] [-] azilnik|13 years ago|reply
[+] [-] parkerbossier|13 years ago|reply
[+] [-] azilnik|13 years ago|reply