Ask HN: Best Way to Distribute an Independently Developed Games
http://ninjacharlie.itch.io/redshift
He did a great job on it and is wondering about the best way of distributing it. For publishing - would it be worth it to publish this elsewhere (the Mac App store, port it to a Chrome App for Google's store, etc)?
Also regarding promotion - what are the best places to promote these sort of games?
I am a software development guy but don't know much at all about the game industry and the current trends.
[+] [-] fredophile|12 years ago|reply
The game looks good for something made by a 14 year old but it's unlikely to get any press from major gaming sites because it isn't unique enough. Now is an especially bad time to try to get their attention because GDC is next week. They'll already be flooded with stories to write.
Your son may have some success building word of mouth by posting it a few places like reddit. There are subreddits for indie gaming and for game development he could post a link from. If this doesn't work don't try again right away because it will come across as spammy and give the wrong kind of publicity. Asking for feedback on those boards should also get some useful advice.
[+] [-] catwork|12 years ago|reply
Also noticed Gog: http://www.gog.com/indie
And Desura: http://www.desura.com/development
Are all of these basically equal? The HN cloud seems partial to Steam...
[+] [-] EzGraphs|12 years ago|reply