Ask HN: Flash game devs, why don't you cover other people's games?
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For example, here's a short list of minor details about Canabalt that I'd fix if I were making a cover:
- When the character hits the void below a crane, it shouldn't stop him like a wall.
- When the character hits a crumbling building and falls, the building should continue crumbling instead of freeze.
- The jump button should be a little less twitchy, because right now it's too hard to reliably make the smallest possible jump.
- The randomly generated map shouldn't include jumps into windows below the current roof level, because judging from Internet comments, this rare situation reliably kills most players regardless of experience.
- The music shouldn't contain those long lulls every now and then.
- Remove the falling rocks from the bomb death animation, they look lousy.
Note that none of those are new features per se. New features are things that require creativity, and they sound more like this:
- Add a speed indicator.
- Replace bombs with hostile robots digging from below or falling from above, with identical mechanics.
- Add the option of jumping into a friendly gunship and escaping at the 5km, 10km, 15km marks etc.
[+] [-] nailer|16 years ago|reply
[+] [-] alexkearns|16 years ago|reply
[+] [-] fatdog789|16 years ago|reply
If you want to make a game, make it like the game you are copying, but make it unique. Change the graphics. Add new enemies. But don't make the same game.
[+] [-] cousin_it|16 years ago|reply
For example, a lot of the fun in DOOM has been (in my opinion) lost in later generations of FPS. An honest attempt at copying might have helped game designers capture the little details that made the game fun - not just the general idea of "whoo I'm a first-person shooter".