ED_Radish's comments

ED_Radish | 2 years ago | on: Apple announces ability to download apps directly from websites in EU

The Steam Deck iirc is sold below cost and seems to have been a reasonable success.

The market for consoles would still exist. It would just be that the bar for console manufacturers would be set higher from "make a good console then extract value" to "make a good console, then make the best digital marketplace for it, then extract value" which seems fair to me. Make the big three sweat a lil.

ED_Radish | 2 years ago | on: Details of the new Suzuki Omnichord OM-108

Tbf I'm pretty sure the main reason people are gonna be buying omnichords is because they want specifically omnichords- the layout + sound of the thing has a pretty strong romanticism/pop culture significance to it.

I can play piano and I'm still kinda tempted.

ED_Radish | 2 years ago | on: Things are about to get worse for generative AI

copyright based scarcity is effectively dead for anyone with an Internet connection anyway

honestly I think a gratuity model may become dominant with or without any legal changes at this point

you'll often see on YouTube patreon revenue equally or dwarfing ads the reliance of the music industry on merch seems similar too*

I think people are more willing than you'd think to pay for art simply because they understand it won't exist without money.

*(if that sounds like a stretch, consider if in a world devoid of copyright, whether a Walmart printed band shirt for cheap would be equivalent for most purchasers to the same shirt sold by the actual artist )

ED_Radish | 2 years ago | on: OpenAI’s ChatGPT Is the Whole Game Studio [video]

I'm having a hard time imagining what role AI (in around its current state) would actually play in creating Portal.

The only professional art assets I'd imagine you could substitute with AI work might be textures, which already tend to be found in libraries rather than handmade. Actual spritework is still quite far off and 3D Models even more so. Not to mention an AI definitely can't do much for art direction or getting your assets to actually look good put together.

Music and Writing seem too far off right now to even consider, let alone design work. So what essential element is Generative AI bringing at the moment? Skipping out on Voice Actors? (I don't believe it's on par with professional work on that front either but it's closest and people aren't as discerning.)

The most I can see besides that is it could speed some parts of art concepting and save you a buck on texture licensing.

Revolutionizing the programming part with copilot or such seems more believable, although since Steam isn't barring use of AI code (How would they even know?) I don't think that's what you mean.

ED_Radish | 2 years ago | on: Making Games

To be fair the market forces that apply to multiplayer games are quite different from singleplayer, on multiplayer you have network effects and such to worry about. I, personally sorta... buy the twitter cope? But I think it obviously doesnt apply to Multiplayer.

Altho, actually going to check my assumptions.. I found that out of 200-ish randomly selected steam games. I could find about 5 that were singleplayer, genuinely unpopular and looked good in screenshots/descriptions. Out of those only 2 didn't review poor to middling, and 1 of those passed the subjective test of "Would I play this?".

(The game was rotatePDF: a corporate tale)

ED_Radish | 2 years ago | on: Making Games

I always find gamedev discussion interesting because a lot of it seems to come at it from a very different angle from my own. When I think of the time I'm spent on "gamedev". Im reminded mostly on the time I've spent learning and producing art, stressing over writing, playing with music-etc.. Sure I can and I have programmed but that's not the.. Emotional? aspect of it all. It's just busywork that I have to do to tie the ends together. I'd pay someone else to if I had enough money.

So it's really difficult for me to see myself, so to speak in a lot of writing about gamedev. Which mostly-and especially here centers around the coding.

Sometimes I wonder if I have more the soul of like a webcomic artist but games are just so much extra clickety clackety...

ED_Radish | 2 years ago | on: The case for banning children from social media

Honestly I'm definitely within the "New Internet" age range (currently a teen), and my talking to internet strangers experience when I was 14 was not too different from what you've described- being effectively anonymous, sharing a photo/video of yourself would've been a pretty major faux pas, only difference being I wound up on Discord rather than forums/IRC.

Its anecdotal for sure (maybe I just got lucky? maybe I had more sense than the average kid? maybe the shift is US/Western Nation localised?), but I don't think the internet has gotten worse everywhere at once.

ED_Radish | 3 years ago | on: Open-source tabletop board game simulator

If you think getting used to TTS is a pain imagine playing by moving stuff around in GMod or Blender.

Physics is helpful because it limits possible positions to those you would actually be able to produce in real life.

ED_Radish | 3 years ago | on: Open-source tabletop board game simulator

Its interesting you say this, since personally the physics are the reason I prefer TTS lol. Everything sorta moving like it would in a table makes playing so much easier once you get over the hump of manipulating the controls.

But then again my use case is mainly RPGs rather than board games.

ED_Radish | 3 years ago | on: So You Want to Compete with Steam (2018)

Valve pioneered most of that stuff, just that they sorta let go of the accelerator at some point and let other companies who were initially following their lead surpass them in exploitativeness so theyre not too associated with it nowadays.

Although I suppose its dubious whether real world money gambling (valve) is more or less exploitative than the gambling directly implemented into game design that the rest of the industry took up.

ED_Radish | 3 years ago | on: Sorry, your wife is Indian, landlord won’t rent to you

As someone from around the region mentioned in the article. I find it reprehensible too. And at least, from my own bubble of the people I interact with I don't think anyone I know would find it not.

I like to think we're striving in the right direction too. Just at a different stage.

ED_Radish | 4 years ago | on: I hate what video games have become

> at least you can resell your barbie and resell the hat but we don’t have that privilege because Valve determined we are not worthy of it

Isn't valve the only company that lets you resell cosmetics?

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