ED_Radish | 2 years ago | on: Apple announces ability to download apps directly from websites in EU
ED_Radish's comments
ED_Radish | 2 years ago | on: Details of the new Suzuki Omnichord OM-108
I can play piano and I'm still kinda tempted.
ED_Radish | 2 years ago | on: Things are about to get worse for generative AI
honestly I think a gratuity model may become dominant with or without any legal changes at this point
you'll often see on YouTube patreon revenue equally or dwarfing ads the reliance of the music industry on merch seems similar too*
I think people are more willing than you'd think to pay for art simply because they understand it won't exist without money.
*(if that sounds like a stretch, consider if in a world devoid of copyright, whether a Walmart printed band shirt for cheap would be equivalent for most purchasers to the same shirt sold by the actual artist )
ED_Radish | 2 years ago | on: Tabletop RPGs we played in 2023
ED_Radish | 2 years ago | on: OpenAI’s ChatGPT Is the Whole Game Studio [video]
The only professional art assets I'd imagine you could substitute with AI work might be textures, which already tend to be found in libraries rather than handmade. Actual spritework is still quite far off and 3D Models even more so. Not to mention an AI definitely can't do much for art direction or getting your assets to actually look good put together.
Music and Writing seem too far off right now to even consider, let alone design work. So what essential element is Generative AI bringing at the moment? Skipping out on Voice Actors? (I don't believe it's on par with professional work on that front either but it's closest and people aren't as discerning.)
The most I can see besides that is it could speed some parts of art concepting and save you a buck on texture licensing.
Revolutionizing the programming part with copilot or such seems more believable, although since Steam isn't barring use of AI code (How would they even know?) I don't think that's what you mean.
ED_Radish | 2 years ago | on: Game developers turning off all IronSource and Unity Ads monetization
ED_Radish | 2 years ago | on: Unity’s new pricing: A wake-up call on the importance of open source
ED_Radish | 2 years ago | on: Unity is offering a runtime fee waiver if you switch to LevelPlay
ED_Radish | 2 years ago | on: Ask HN: What is your policy regarding smartphones for your children?
ED_Radish | 2 years ago | on: Making Games
Altho, actually going to check my assumptions.. I found that out of 200-ish randomly selected steam games. I could find about 5 that were singleplayer, genuinely unpopular and looked good in screenshots/descriptions. Out of those only 2 didn't review poor to middling, and 1 of those passed the subjective test of "Would I play this?".
(The game was rotatePDF: a corporate tale)
ED_Radish | 2 years ago | on: Making Games
So it's really difficult for me to see myself, so to speak in a lot of writing about gamedev. Which mostly-and especially here centers around the coding.
Sometimes I wonder if I have more the soul of like a webcomic artist but games are just so much extra clickety clackety...
ED_Radish | 2 years ago | on: The case for banning children from social media
Its anecdotal for sure (maybe I just got lucky? maybe I had more sense than the average kid? maybe the shift is US/Western Nation localised?), but I don't think the internet has gotten worse everywhere at once.
ED_Radish | 3 years ago | on: Wizards of the Coast Releases SRD Under Creative Commons License (CC-BY-4.0)
ED_Radish | 3 years ago | on: Open-source tabletop board game simulator
Physics is helpful because it limits possible positions to those you would actually be able to produce in real life.
ED_Radish | 3 years ago | on: Open-source tabletop board game simulator
But then again my use case is mainly RPGs rather than board games.
ED_Radish | 3 years ago | on: Video gaming may be associated with better cognitive performance in children
ED_Radish | 3 years ago | on: So You Want to Compete with Steam (2018)
Although I suppose its dubious whether real world money gambling (valve) is more or less exploitative than the gambling directly implemented into game design that the rest of the industry took up.
ED_Radish | 3 years ago | on: Sorry, your wife is Indian, landlord won’t rent to you
I like to think we're striving in the right direction too. Just at a different stage.
ED_Radish | 3 years ago | on: Oggify: Download Songs Directly from Spotify
ED_Radish | 4 years ago | on: I hate what video games have become
Isn't valve the only company that lets you resell cosmetics?
The market for consoles would still exist. It would just be that the bar for console manufacturers would be set higher from "make a good console then extract value" to "make a good console, then make the best digital marketplace for it, then extract value" which seems fair to me. Make the big three sweat a lil.