apitaru | 3 months ago | on: Inception X TicTacToe: a fractal game
apitaru's comments
apitaru | 10 years ago | on: I Don't Want to Hire You If You Can't Reverse a Binary Tree
It did however make me think of an almost opposite activity for the next time I interview someone:
Pick a difficult trick question (like Binary Tree reversal but harder/arcane) that neither of us can solve, and spend some time working on the problem together with the candidate.
After all, solving problems together (directly, or indirectly) is what we'll be doing day to day.
This might not be a good idea, but I'll definitely try it out once and find out.
apitaru | 10 years ago | on: Top 1% of Income Earners pay 45% of California's Taxes
apitaru | 10 years ago | on: Coding academies are nonsense
apitaru | 10 years ago | on: Coding academies are nonsense
There's also no mention of the thrill of the hunt for the right abstractions - which can be both intellectually and emotionally stimulating.
The less these two factors come into play, the less motivated one would be to sit in front of a computer and click those keys all day long.
If you're set on finding out, and if you require the structure that an academy provides, and you understand the financial implicatios, then don't let this article dissuade you from trying.
Discslaimer: I'm co-founder of http://kitchentablecoders.com and http://sfpc.io
apitaru | 10 years ago | on: Atomic – Design, prototyping and collaboration tool
apitaru | 12 years ago | on: Game Mechanic Explorer – examples for game mechanics, algorithms, and effects
That said, the term 'Mechanic' in game design has multiple meanings. My favorite is in context of Dynamics and Aesthetics, as explained here - (pdf) http://www.cs.northwestern.edu/~hunicke/MDA.pdf
apitaru | 12 years ago | on: Massively multiplayer online Flappy Bird
More than anything I was trying to respond to the parent's question about why the game works at all, especially compared to so many bad single-switch games in the app store.
(In writing this I just realized - Maverick Brid is not a single switch game like Flappy Bird. Not that it matters - even without the dive key it's superior).
apitaru | 12 years ago | on: Massively multiplayer online Flappy Bird
And then - by allowing a quick restart, any frustration is overshadowed with the desire to try again.
There are other interesting fine-details. For example, notice when the bird starts to dive (an experience game developer pointed it out to me). It happens when the bird goes under the last flap-point. This allows for a much deeper control system than the one-switch interaction suggests. This depth is intuitively grasped by the gamer on some level, providing more fuel to try again.
apitaru | 12 years ago | on: Massively multiplayer online Flappy Bird
Many games introduce difficulty through complexity. Here's a game that's simple to grasp, hard to play, yet not boring or frustrating.
I wish this was acknowledged more often, as it might have made the developer feel more comfortable being associated with his game's meteoric success.
apitaru | 12 years ago | on: A crossword based on the Adobe password leak
(meta: yes, just a simple comment to say its great. Lets not forget to post these as well once in a while)
apitaru | 12 years ago | on: "Instead of cures for cancer we got Angry Birds"
At the same time, I'm happy Mitchell and Webb stayed in comedy rather than attempt to cure cancer.
If you feel a calling to a particular space or venture, follow it - even if its Angry Birds. On the other hand, if you think your calling is in medicine, think well before attempting a go at this "golden age of entrepreneurship", as chances are you'll regret not doing what you love.
apitaru | 12 years ago | on: New OS X uses Windows file sharing by default
http://bukowskiforum.com/threads/16-bit-intel-8088-chip.2791...
apitaru | 13 years ago | on: Show HN: Boutine - From Goldman Sachs to Women's Fashion
I'm especially curious because GS is mentioned in the title of the post, which suggests it must be important to the poster and perhaps relevant to HNers.
apitaru | 13 years ago | on: When Art, Apple and the Secret Service Collide: 'People Staring at Computers'
apitaru | 13 years ago | on: Show HN: landing pages for iOS apps with interactive, usable demos
Great job!
apitaru | 13 years ago | on: Coding Horror: The PHP Singularity
// A Dramatization //
Consider a young developer that knows a bit of PHP and wants to get started on her project. Then she (or "he", or "they" .. whatever) reads HN and finds out that PHP sucks. HN is Mecca to her, so she now spends the next 3 months figuring out that (truly) superior language. She picks whichever framework most HNers are (innocently) promoting at the time.
What she doesn't know is that those karma-gods took their sweet time to figure out 10 other things (== 1000 hours) before using said superior language and framework. It's supposed to be easy, she thinks. She gets frustrated because no-one had told her about those 10 other things. Time is running out on her savings. "I'm not a real hacker", she thinks. She never airs her project.
// End Scene //
Now run the same story, only she doesn't read HN and just codes the thing in PHP. It's actually a pretty cool project and ends up on first page of HN ...
apitaru | 13 years ago | on: Show HN: Prolifi.cc, a weekend project
apitaru | 13 years ago | on: Ask HN: How do you sell yourself as a new freelancer to clients?
I'm always amazed the influence that personal projects have on which kind of work comes through the door. There's a reason why many companies have a public 'labs' page. Featuring these projects will pull in clients that appreciate your sensibilities (I believe these are the best clients to have).
btw - the fact that you're on the first page of HN is a good start!
apitaru | 13 years ago | on: Alan Kay on 'Learning to See'
I think this is at the heart of how we are capable of creating something from nothing ('create wealth' as pg would say).
There's also a dark side - I've come to notice that people who cannot 'fool themselves' are less happy, and at times dangeruosly so.
We are indeed a self-winding spring.