apitaru's comments

apitaru | 10 years ago | on: I Don't Want to Hire You If You Can't Reverse a Binary Tree

I found the spirit of article a bit narrow-minded for all the reasons mentioned here already.

It did however make me think of an almost opposite activity for the next time I interview someone:

Pick a difficult trick question (like Binary Tree reversal but harder/arcane) that neither of us can solve, and spend some time working on the problem together with the candidate.

After all, solving problems together (directly, or indirectly) is what we'll be doing day to day.

This might not be a good idea, but I'll definitely try it out once and find out.

apitaru | 10 years ago | on: Coding academies are nonsense

Yes, as in any field I'm sure there are scammers out there, or even just poorly conceived programs. So maybe what we need is a review site for these academies.

apitaru | 10 years ago | on: Coding academies are nonsense

The author neglects to mention the wonderful feeling of having your code successfully compile and come to life. For some it is a special kind of high that makes all the 'construction work' worth while.

There's also no mention of the thrill of the hunt for the right abstractions - which can be both intellectually and emotionally stimulating.

The less these two factors come into play, the less motivated one would be to sit in front of a computer and click those keys all day long.

If you're set on finding out, and if you require the structure that an academy provides, and you understand the financial implicatios, then don't let this article dissuade you from trying.

Discslaimer: I'm co-founder of http://kitchentablecoders.com and http://sfpc.io

apitaru | 12 years ago | on: Massively multiplayer online Flappy Bird

Right, to my taste it's a better game (though very differently tuned beyond the puck-through-a-gap idea).

More than anything I was trying to respond to the parent's question about why the game works at all, especially compared to so many bad single-switch games in the app store.

(In writing this I just realized - Maverick Brid is not a single switch game like Flappy Bird. Not that it matters - even without the dive key it's superior).

apitaru | 12 years ago | on: Massively multiplayer online Flappy Bird

By making the collision predictable [edit: interestingly, larger than I would have imagined needed], the gamer knows exactly why he/she failed. There's 'honesty' in the directness that most games lack (and therefore gamers crave).

And then - by allowing a quick restart, any frustration is overshadowed with the desire to try again.

There are other interesting fine-details. For example, notice when the bird starts to dive (an experience game developer pointed it out to me). It happens when the bird goes under the last flap-point. This allows for a much deeper control system than the one-switch interaction suggests. This depth is intuitively grasped by the gamer on some level, providing more fuel to try again.

apitaru | 12 years ago | on: Massively multiplayer online Flappy Bird

I think Flappy Bird is a wonderfully well-tuned game. I've yet to see a clone that implements the finer details which made the original shine.

Many games introduce difficulty through complexity. Here's a game that's simple to grasp, hard to play, yet not boring or frustrating.

I wish this was acknowledged more often, as it might have made the developer feel more comfortable being associated with his game's meteoric success.

apitaru | 12 years ago | on: A crossword based on the Adobe password leak

This is a great implementation, and super fun in many levels. Thanks for whipping this up.

(meta: yes, just a simple comment to say its great. Lets not forget to post these as well once in a while)

apitaru | 12 years ago | on: "Instead of cures for cancer we got Angry Birds"

I sometimes feel like the ice-cream factory guy in this funny bit by Mitchell and Webb - https://www.youtube.com/watch?v=Z-zRPDvTJTo

At the same time, I'm happy Mitchell and Webb stayed in comedy rather than attempt to cure cancer.

If you feel a calling to a particular space or venture, follow it - even if its Angry Birds. On the other hand, if you think your calling is in medicine, think well before attempting a go at this "golden age of entrepreneurship", as chances are you'll regret not doing what you love.

apitaru | 13 years ago | on: Coding Horror: The PHP Singularity

I worry that these kind of articles are not just annoying. They can cause real damage.

// A Dramatization //

Consider a young developer that knows a bit of PHP and wants to get started on her project. Then she (or "he", or "they" .. whatever) reads HN and finds out that PHP sucks. HN is Mecca to her, so she now spends the next 3 months figuring out that (truly) superior language. She picks whichever framework most HNers are (innocently) promoting at the time.

What she doesn't know is that those karma-gods took their sweet time to figure out 10 other things (== 1000 hours) before using said superior language and framework. It's supposed to be easy, she thinks. She gets frustrated because no-one had told her about those 10 other things. Time is running out on her savings. "I'm not a real hacker", she thinks. She never airs her project.

// End Scene //

Now run the same story, only she doesn't read HN and just codes the thing in PHP. It's actually a pretty cool project and ends up on first page of HN ...

apitaru | 13 years ago | on: Show HN: Prolifi.cc, a weekend project

You're judging to quickly. Take a step back and reconsider. The point is in the use-case, not the mechanics. He is allowing people to blog ad-hoc, using twitter as the glue to otherwise loose content containers. By doing this, he is extending the light(er) state-of-mind of twitting into blogging (which is otherwise a 'heavier' commitment). It's clever.

apitaru | 13 years ago | on: Ask HN: How do you sell yourself as a new freelancer to clients?

There's a lot of great advice here already. As a long-time freelancer, I'll try to add my tiny part:

I'm always amazed the influence that personal projects have on which kind of work comes through the door. There's a reason why many companies have a public 'labs' page. Featuring these projects will pull in clients that appreciate your sensibilities (I believe these are the best clients to have).

btw - the fact that you're on the first page of HN is a good start!

apitaru | 13 years ago | on: Alan Kay on 'Learning to See'

This struck a chord: "We are the species that fools itself”

I think this is at the heart of how we are capable of creating something from nothing ('create wealth' as pg would say).

There's also a dark side - I've come to notice that people who cannot 'fool themselves' are less happy, and at times dangeruosly so.

We are indeed a self-winding spring.

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