austinhallock's comments

austinhallock | 11 years ago | on: Zop

My high score is 353. The key is to connect your lines (eg making a square), which is way quicker than trying to do a long line.

Thanks for pointing out the screen resolution and browser history things.

austinhallock | 11 years ago | on: Mozilla to open first-world front in Firefox OS war

It has definitely been an up-hill battle for Firefox OS trying to gain market share, but I think everyone (including Mozilla) expected that. Having played with one of their earlier test units and the newer Firefox Flame with FFOS 2.0, it has come a long way. Even our Android-obsessed designer loves the Flame.

It's a tough situation to be in where they need to improve the quality of the ecosystem, but need users to convince the big-wig devs to developer for the OS. The total user numbers we've seen from them is certainly better than we expected, but still too small to convince a major developer to build for Firefox OS on numbers alone.

If their platform wasn't the web, I'm not sure they'd have much of a chance at success, but being able to convince a developer the values of building for the web is much easier than building for a fairly new mobile OS.

austinhallock | 11 years ago | on: Ask HN: Who is hiring? (February 2015)

Clay.io - http://clay.io - San Francisco, CA Hiring Full-Stack Engineers. Shoot me an email: [email protected]

  ===================
  What we're building
  ===================
We're building Steam for mobile games - competing with the app stores to provide a better way to discover games on mobile. By leveraging the web we reduce the friction between discovery and gameplay, which we think is key in reaching the next level of viral games.

  ==============
  Where we're at
  ==============
Our team is small, and our challenges great. Last month we had 5 million+ sessions, running on 15+ servers, with just 2 engineers (myself included).

See http://stackshare.io/clay-io/clay-io for our stack and to get a better feel for the code we write see https://github.com/claydotio/clay-mobile

  =========
  Our Stack
  =========
Node.js, CoffeeScript, Docker, Zorium.js, Gulp, Ansible, MongoDB, MySQL, ...

austinhallock | 11 years ago | on: Ask HN: Who is hiring? (January 2015)

Clay.io - http://clay.io - San Francisco, CA

Hiring Full-Stack Engineers. Shoot me an email: [email protected]

  ===================
  What we're building
  ===================
We're building Steam for casual mobile games - competing with the app stores to provide a better way to discover games on mobile. The approach we're taking focuses on mobile web games - games people can access immediately without the added friction of installing them in an app store.

  ==============
  Where we're at
  ==============
Small team of 3, with large audience of 5,000,000+ users to push code to. https://github.com/claydotio/clay-mobile for general idea of the quality of code we write.

  =========
  Our Stack
  =========
Node.js, CoffeeScript, Docker, Zorium.js, Gulp, Ansible, MongoDB, MySQL, ...

austinhallock | 11 years ago | on: Ask HN: Who is hiring? (December 2014)

Clay.io - http://clay.io - San Francisco, CA

Hiring Full-Stack Engineers. Shoot me an email: [email protected]

  ===================
  What we're building
  ===================
We're building Steam for casual mobile games - competing with the app stores to provide a better way to discover games on mobile. The approach we're taking focuses on mobile web games - games people can access immediately without the added friction of installing them in an app store.

  ==============
  Where we're at
  ==============
Small team of 3, with large audience of 5,000,000+ users to push code to. https://github.com/claydotio/clay-mobile for general idea of the quality of code we write.

  =========
  Our Stack
  =========
Node.js, CoffeeScript, Docker, Mithril.js, Gulp, Ansible, MongoDB, MySQL, ...

austinhallock | 11 years ago | on: Ask HN: Who is hiring? (November 2014)

Clay.io - http://clay.io - San Francisco, CA

Hiring Full-Stack Engineers. Shoot me an email: [email protected]

  ===================
  What we're building
  ===================
We're building Steam for casual mobile games - competing with the app stores to provide a better way to discover games on mobile.

The approach we're taking focuses on mobile web games - games people can access immediately without the added friction of installing them in an app store.

  ==============
  Where we're at
  ==============
Small team of 3, with large audience of 4,000,000+ users to push code to. https://github.com/claydotio/clay-mobile for general idea of the quality of code we write.

  =========
  Our Stack
  =========
Node.js, CoffeeScript, Docker, Mithril.js, Gulp, Ansible, MongoDB, MySQL, ...

austinhallock | 11 years ago | on: Ask HN: Who is hiring? (October 2014)

Clay.io - http://clay.io - San Francisco, CA

Hiring Full-Stack Engineers. Shoot me an email: [email protected]

  ===================
  What we're building
  ===================
We're building Steam for casual mobile games - competing with the app stores to provide a better way to discover games on mobile.

The approach we're taking focuses on mobile web games - games people can access immediately without the added friction of installing them in an app store.

  ==============
  Where we're at
  ==============
Small team of 3, with large audience of 4,000,000+ users to push code to. https://github.com/claydotio/clay-mobile for general idea of the quality of code we write.

  =========
  Our Stack
  =========
Node.js, CoffeeScript, Docker, Mithril.js, Gulp, Ansible, MongoDB, MySQL, ...

austinhallock | 11 years ago | on: Who's Hiring (October 2014 Edition)

Clay.io - http://clay.io - San Francisco, CA

Hiring Full-Stack Engineers. Shoot me an email: [email protected]

  ===================
  What we're building
  ===================
We're building Steam for casual mobile games - competing with the app stores to provide a better way to discover games on mobile.

The approach we're taking focuses on mobile web games - games people can access immediately without the added friction of installing them in an app store.

  ==============
  Where we're at
  ==============
Small team of 3, with large audience of 4,000,000+ users to push code to. https://github.com/claydotio/clay-mobile for general idea of the quality of code we write.

  =========
  Our Stack
  =========
Node.js, CoffeeScript, Docker, Mithril.js, Gulp, Ansible, MongoDB, MySQL, ...

austinhallock | 11 years ago | on: Ask HN: Who is hiring? (September 2014)

Clay.io is hiring a full-stack engineer that loves games. This is someone we'll eventually want to shift toward a role of VP of Engineering as we expand the team.

Shoot me an email: [email protected]

About Us -------- We're redefining gaming on mobile. The primary means of discovery for games is through the app stores, which we think is a bad approach... There should be a Steam equivalent on mobile and that's what we're working on. We're already reaching 4 million people every month and just getting started.

We're a small team with a huge passion for games. We're all technical and big fans of open source, so a good chunk of what you write will be public on GitHub.

Our Stack --------- Node.js, CoffeeScript, MySQL, MongoDB, HTML5, Ansible, Docker, Gulp, ...

austinhallock | 12 years ago | on: The Rise of the Mobile Web

Openness is still there in the examples of Kik, Twitter and Facebook as new 'browsers' - though less-so with Twitter and Facebook. With Twitter and Facebook you're limited to starting points of links friends post. With something like Kik, you can access any site just like you would in a traditional browser, but it improves 1) the poor retention mobile web generally has and 2) distribution (sharing links has less friction).

People are using apps instead of the web for certain services because they're easier to find (both initially, and for subsequent uses), easier to use, and more polished. The point is, this is all changing in favor of mobile web. Mobile apps can become just as easy to use and have close to the same level of polish, but more importantly, they can become easier to discover. Flappy Bird was successful because of social media, not discovery directly from the app store - the app store just added more friction.

Retention is the biggest potential point of failure for mobile web, and that's something I think Kik has solved pretty well. There are other examples of good solutions for this (eg Firefox OS), but none of them have enough traction to serve as a good proof-point.

austinhallock | 12 years ago | on: HTML5 Flappy Bird Clones (12 and counting...)

I noticed we had quite a few Flappy Bird clone submissions varying from direct clones to cool variations. I'm sure there are plenty more HTML5 versions of the game out there as well - these were just the ones developers submitted to Clay.io. A few have already made their round on HN.

It's interesting to see how the indie scene and game devs in general react to something like Flappy Bird.

A lot of these unfortunately don't work on mobile devices :/ I'm working to try and get more folks serious about developing for the mobile web - but it is a much more difficult task than developing for desktop-only.

austinhallock | 12 years ago | on: Some of the Best HTML5 Games from 2013

It's a massively multiplayer bombmerman, so a clone with a lot of cool stuff added to it. My writing tends to have a lot of fluff, so sorry for the extra bulk :)

The point I was trying to make is Bombermine is somewhat of a mix between a website and a game, and it works well for it.

austinhallock | 12 years ago | on: 300ms tap delay removed on Chrome for Android

For performance you're better of with Unity. For distribution you're better off with HTML5. You can get in the app stores & have distribution on the mobile web, have the game instantly playable in webviews, etc...

austinhallock | 12 years ago | on: Stepping Stones for HTML5 to be Commercially Viable for Games

I think it will affect the supply rather than the demand of HTML5 games initially. Firefox OS has a very small market share in comparison to iOS and Android so while there are more folks playing HTML5 games, it isn't a huge amount. However, big name companies backing HTML5 like Mozilla with Firefox OS and Samsung/Intel with Tizen, they're doing their best to get popular games ported over to HTML5, as well as more new content.

For example, the Tizen App Challenge (https://developer.tizen.org/contests/tizen-app-challenge) is offering some pretty large prizes for HTML5 apps/games.

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