crystalis | 13 years ago | on: 512 Paths to the White House
crystalis's comments
crystalis | 13 years ago | on: Assets of Palo Alto gaming company OnLive were sold off for just $4.8 million
crystalis | 13 years ago | on: The Real War 1939-1945, by Paul Fussell (1989)
Thanks Wikipedia, that was easy!
crystalis | 14 years ago | on: Crockford on Bootstrap's semicolon omission: “insanely stupid code”
crystalis | 14 years ago | on: The Most Dangerous Gamer
crystalis | 14 years ago | on: Abrash on Valve: How I Got Here, What It's Like, and What I'm Doing
crystalis | 14 years ago | on: Leisure Suit Larry
crystalis | 14 years ago | on: Right versus pragmatic
crystalis | 14 years ago | on: Our unrealistic views of death, through a doctor’s eyes
crystalis | 14 years ago | on: Our unrealistic views of death, through a doctor’s eyes
Shakespeare's sonnets are artfully composed, and I'd say we've done a decent job of keeping them around and finding uses for them.
crystalis | 14 years ago | on: Our unrealistic views of death, through a doctor’s eyes
The problem is that personal responsibility is disproportionately more expensive for poor people - they don't have the time or the money to do it right, and when they do manage an attempt, equal results will cost more time and much more % income.
crystalis | 14 years ago | on: The Zuckerberg Tax
crystalis | 14 years ago | on: btjunkie says goodbye
crystalis | 14 years ago | on: btjunkie says goodbye
Torrent site serves up 1000 pirated DVDs, making $20 in the process. Only 1 out of those 1000 pirates would pay the $10 required to buy a DVD [1]. Assuming as little as 2 cents of consumer value per pirated DVD, this scenario has generated $10 more income for 'businesses' and $10 more consumer surplus.
Zynga copies a game that would have had 1000 customers otherwise. They're Zynga, so they get 1500 customers and the original creators get 100. Unfortunately, this makes the game unprofitable for the original creators and the development dollars Zynga had to spend copying the game are not offset by the 600 extra players they generated. Furthermore, this game is seen as a substitutable good- no real consumer value is generated when Coke is drunk instead of Pepsi.
(Honestly, I think consumer surplus is the intuitive reason people support file lockers and not Zynga. They're probably right.)
[1] This is the only conversion rate I've seen people give actual numbers for. Citation available if requested.
crystalis | 14 years ago | on: Former Zynga Engineer doing AMA on reddit
crystalis | 14 years ago | on: Maniac Tentacle Mindbenders: ScummVM's unpaid coders keep adventure gaming alive
(It's also always worth mentioning the continuing interactive fiction, the precursor for adventure games. http://pr-if.org/play/ is a good starting place.)
crystalis | 14 years ago | on: A Design Primer for Engineers
crystalis | 14 years ago | on: Do Not Start A Startup: Or, What I Learned At Startup School 2011
crystalis | 14 years ago | on: Zuckerberg: If I Were Starting A Company Now, I Would Have Stayed In Boston
I can definitely see that Google is more likely to foment transformation than a Yahoo, but I think it's a lot harder to say that we're better off with fewer acquisitions. It seems like the only good metric is number of good employees at good companies, and it doesn't matter much if it's Google or a company that decided not to get acquired by Google. (Although I don't think it'd be that great if Google were the only 'good company' in this hand wavy metric.)
crystalis | 14 years ago | on: Who killed videogames?
*Many games that have gone F2P (in a generally benign way) report increasing revenues, e.g., Lord of the Rings Online, D&D Online, etc.