dineshk78 | 3 years ago | on: Affinity 2
dineshk78's comments
dineshk78 | 11 years ago | on: Pinc: Oculus Rift for the iPhone
This doesn't seem to have any external sensors, no low level / latency access to display driver, and with an iPhone6 720p-ish display, I can't see how there will be enough resolution - the GearVR with its 2560x1440 display appears low res enough - if this worked, and I highly doubt it, we would be regressing to DK1 levels of quality at best. You wouldn't be able to read key labels on a virtual keyboard at that resolution.
The 60Hz refresh is fine. Latency >>> refresh. Even 30hz gfx update with 60hz timewarp actually feels "fairly" comfortable with gearvr if you can put up wth the slightly swimmy image - as long as you dont drop frames. 60hz with dropped frames is a far worse experience.
This is google cardboard in a pretty skin.
dineshk78 | 13 years ago | on: Usability Hell: London 2012 Olympics Ticketing Fail
dineshk78 | 14 years ago | on: Blender 2.63: with BMesh (N-sided polygons)