fritz_vd
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9 years ago
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on: Developing for the NES and using JS
fritz_vd
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11 years ago
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on: Lime Text: Open Source Sublime Text clone
Cool! I hope the community of SublimeText/Emacs/Vim/ will not tear you a new one. As editor wars always tend to get quite heated..
fritz_vd
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11 years ago
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on: Google, it's time – We want Scala for Android
Um... why .. on .. earth.. scala. Make it stop.
fritz_vd
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11 years ago
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on: Crow – C++ Microframework for Web, inspired by Python Flask
very cool
fritz_vd
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11 years ago
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on: HipHop: A "Popcorn Time" for music
Exacty.. Is it also their "belief" that artists that worked hard on something should not be paid for what they made? Because then I think that would be as awesome as: Hey I have an idea, and you can be my partner. There is no money involved now, but would you be willing to work for a year without pay? See you Idea-Man
fritz_vd
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12 years ago
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on: Tell HN: Call your mom
good luck today
fritz_vd
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12 years ago
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on: Pharo 3.0 (the immersive live environment) Released
Anyone have any examples of use cases for Pharo? Is it similar to a numpy/matplotlib/ipython stack?
fritz_vd
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12 years ago
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on: Seznam, a Czech search company, previews 3D maps
Does that mean this isn't cool? This is off the hook. Looks very similar to the iPad versions of Berlin.. high-res images quite a smart Level-of-detail differentiating between zoomlevels.
With .bin files (maybe to keep the format closed? are just raw speed?)
If this is done in an automated way they are on to something pretty great.
Also to do this, is really really hard/lots of work. So kudos for that.
fritz_vd
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12 years ago
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on: Superhero.js – One stop for JS Knowledge
fritz_vd
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12 years ago
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on: Flash is dead, long live OpenFL
It's maybe a bit more polite to say: Flash is not dead, it now compiles to multiple targets :)
fritz_vd
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12 years ago
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on: Flash is dead, long live OpenFL
Awesome overview. It's fairly easy to start with. Especially for 2D game. It compiles to JS as well fairly painlessly. Some difficulties occur when your start using oldschool Flash stuff such as "BitmapData" etc. Or fonts. But other than that it's pretty great.
fritz_vd
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12 years ago
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on: First 3D Commercial Web Game Powered By asm.js
this is quite remarkable
fritz_vd
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12 years ago
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on: Why you should use OpenGL and not DirectX
thank you.. this is awesome.
fritz_vd
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12 years ago
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on: A WebGL game engine
Yes.. That is kind of crazy. Why is it all of a sudden on HN?