laszlok | 6 years ago | on: Ask HN: Who is hiring? (March 2020)
laszlok's comments
laszlok | 6 years ago | on: Ask HN: Who wants to be hired? (March 2020)
laszlok | 10 years ago | on: Making Elm faster and friendlier in 0.16
laszlok | 11 years ago | on: Ask HN: Who is hiring? (March 2015)
Prezi is looking for an expert in web graphics to help us build our zooming rendering engine for modern browsers. You should have deep knowledge of the Chromium web browser and have experience building high-performance JavaScript apps using Canvas or WebGL.
Despite being a presentation tool, Prezi’s rendering needs are closer to a 3d game engine: 60fps zooming transitions, level of detail for vectors and images, and pixel-perfect rendering across platforms. On top of that, we have to provide high reliability because artifacts and dropped frames are incredibly painful for our users when they are presenting in front of hundreds of people on a big screen.
For more info, see http://prezi.com/jobs/oq2t0fwF or email me directly: laszlo.pandy at prezi dot com
laszlok | 11 years ago | on: React v0.13.0 Beta 1
While it sounds like an awesome idea, things get crazy really fast. It's hard to explain briefly, but make it explicit and clear to the programmer which things are reactive streams and which are simply values makes it much easier to predict what the program is doing.
laszlok | 11 years ago | on: Introducing Elm Reactor
laszlok | 11 years ago | on: Kotlin: Statically typed programming language targeting the JVM and JS
laszlok | 12 years ago | on: Elm 0.9 - New type checker, much better error messages
The problem is that other things, like shapes, are specified in pixels. So if text size isn't, it makes it impossible to position any shapes relative to text.
Think about a title in a game; you don't want it to go off the screen and you don't want it to wrap either.
laszlok | 13 years ago | on: Elm at Prezi