minism's comments

minism | 6 months ago | on: Almost anything you give sustained attention to will begin to loop on itself

This was a great essay, and as someone who struggles a lot with hyperawareness OCD, I cried reading it.

First on a positive note, the example about attention on sex and arousal feeding back on itself and deepening the experience is well described and easy to relate to. But I think the "deepening an experience through attention" phenomenon applies in so many other domains as well - Sustained attention on a film or video game world, deep uninterrupted creative work for many hours, etc. It's a wonderful positive feedback loop.

It is somewhat similar to how when sitting in silence outside for a long period of time you begin to become aware of more and more subtle details of the experience that weren't immediately accessible. Almost like you're turning up the sensitivity knob on things.

Unfortunately as the author describes, the attention feedback loop can become unpleasant and even torturous when it is directed on negative sensations. For me it has been various things at different stages of my life - muscle tension, breathing, eye floaters in my vision, etc. The same process plays out - Sustained fixation of attention on the sensation increases your sensitivity to it, meaning you notice it more and it bothers you more, meaning you pay more attention to it, and it gets out of control.

The difficulty I experience is that this attention is unwanted and yet I feel my mind focus on it almost automatically. Paradoxically, most of the treatment/recovery advice for this type of OCD is to allow these sensations to be there without rejecting them, which I'm still working on.

But it is helpful to see the positive flip side of the coin too - Our minds are capable of deep focus and deep attention, which can increase sensitivity and let you see increasingly subtle details of experience, making you a better appreciator of art and life, a better creator, a better listener and friend, etc.

minism | 1 year ago | on: John Wheeler saw the tear in reality

Right, but isn't it a problem that a quine also requires the information contained in the language's compiler/interpreter to be fully meaningful? This would be "outside the universe" so to speak.

minism | 3 years ago | on: Placing #1 in Advent of Code with GPT-3

Definitely. And I've been largely skeptical about overhyped AI promises in the last 5 years.

I'm feeling very uneasy and not sure what to make of all of this.

minism | 3 years ago | on: The Illustrated Stable Diffusion

Great overview, I think the part for me which is still very unintuitive is the denoising process.

If the diffusion process is removing noise by predicting a final image and comparing it to the current one, why can't we just jump to the final predicted image? Or is the point that because its an iterative process, each noise step results in a different "final image" prediction?

minism | 3 years ago | on: Ask HN: Feel bad about working in crypto, what to do?

I recently was in the same position. Went from curious to skeptical to disgusted by the whole crypto/web3 space.

The turning point was seeing my name on the company website, I was embarrassed for myself. Was an easy decision to quit.

minism | 3 years ago | on: Show HN: A Full-Stack Web Framework for Go

You have to be careful because sometimes productivity is just an illusion caused by accruing technical debt that you have to then pay for in time later. With database abstractions you often pay back this debt once the app reaches even slight complexity and you need to spend a lot of time understanding, debugging and refactoring query flows.

minism | 3 years ago | on: Netflix to Employees: If you don't like our content, you can quit

Dark was infuriating to watch. Visually stunning, great characters and performances, but ultimately an intentionally obfuscated and meandering story that only ends up disappointing you.

It's kind of similar to Westworld season 1 or Lost -- there's this style of storytelling where you drop a bunch of interesting clues to lead you towards possible theories about whats really going on, and then all of those threads are dropped on the floor as if they never mattered. I find it abusive and disrespectful to the viewer.

minism | 3 years ago | on: Show HN: A Full-Stack Web Framework for Go

I see where you're coming from, but tbh the more I work on web backend code the more I disagree with this. I really think database interactions should be made explicit, even early on, rather than hidden by ORMs (or overriding a dot operator).

minism | 3 years ago | on: Python’s “type hints” are a bit of a disappointment to me

Same thing happened to the JS world with typescript (though typescript seems more powerful than python type annotations).

Its fine though - I'm glad the culture is trending towards understanding that strong typing saves you time rather than causes you extra time. This is true even for very small and simple programs, and even if you're the only developer.

minism | 3 years ago | on: Unreal vs. Unity Opinion

Having worked in Unity as a hobbyist for about a decade and considering the switch to Unreal due to obvious issues Unity is currently facing (3 rendering pipelines being the main one), I'd like to hear more input from the programmer experience in both engines.

I think C# in Unity hits a really nice sweet spot: You have a powerful and expressive type system, can use nice high level features like async/await, you get (relatively) quick compile times which help your iteration speed, and decent runtime performance due to IL2CPP.

On the other hand, looking at Unreal, the main options seem to either be C++, in which case you sacrifice a lot of iteration time due to compiles, or Blueprints, which I really have no interest in (I like node editors for shaders, but i'd rather code all game logic). Those are both unappealing to me so I'm a bit stuck.

minism | 4 years ago | on: Earth-like planet spotted orbiting Sun’s closest star

I had the same exact thought the moment I finished it.

After a week of reflection, I think it was a slight overreaction -- the book is still very very good but i dont think #1 for me.

But something about the way the story took shape and culminated in the final third of the book was so engaging, and so satisfying. I think I stayed up until 4 or 5AM the night I finished the last 200 pages.

minism | 4 years ago | on: Show HN: Simple Zero-Knowledge Proof Treasure Hunt Game

I haven't looked at the game implementation in detail yet, but in order to verify "This person has found the treasure" is signed with the key for coordinates (X,Y), we need to know the cooresponding public key for coordinates (X,Y), which means that youre revealing the coordinates themselves in your message.

The idea in ZKP is to prove you know a value without revealing the value itself.

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