neverm0re | 12 years ago | on: Port of SGI ElectroPaint screensaver made via decompilation
neverm0re's comments
neverm0re | 12 years ago | on: Port of SGI ElectroPaint screensaver made via decompilation
neverm0re | 12 years ago | on: TCP HTTP Server written in Assembly
http://www.neillcorlett.com/etc/mohttpd.asm.txt
And a not so successful thread to go with it: https://news.ycombinator.com/item?id=4714971
neverm0re | 12 years ago | on: For Sale: Soviet Military Ferrite Core Memory Stack Cube and Manual
They abuse seamless shuffle with an 88 track minidisc album that's designed to be played on random shuffle. It basically sounds like a Farmer's Manual album, but it's still wild.
neverm0re | 12 years ago | on: For Sale: Soviet Military Ferrite Core Memory Stack Cube and Manual
Peter Christopherson and Chris Carter of Throbbing Gristle made their own tape loop sampler out of car tape decks, some simple soldering and a keyboard controller in the late 70s. They could control the pitch, rewind, forward, etc. and otherwise trigger various tape loops which was the basis of the band's sound.
There's no reason to stop with tapes, though. MiniDisc is cheap, dead and has seamless shuffle (!!!) which means a whole stack of 'em could be chained to a mixer and played similarly. Still, you won't get the odd mechanical quirks and failings of using a cassette based system, especially if you start munging with manipulating playback speeds which may or may not be interesting to you.
neverm0re | 12 years ago | on: SML#: a new Standard ML family programming language
http://www.pllab.riec.tohoku.ac.jp/smlsharp/docs/1.0/en/Ch1....
It predates it, actually.
neverm0re | 12 years ago | on: Final Fantasy VII is available on Steam
It had nothing to do with a 'lack of redbook', especially given the PC port shipped on disc and no one was releasing stuff on floppies anymore. It simply was common for Japanese computer games to support MIDI modules, even into the late 90s. They kept at it longer than Sierra!
neverm0re | 13 years ago | on: Richard Garriott on why “most game designers really just suck”
The current game designer I'm with could not tell you anything regarding various character creation tools and strategies that have been used in various games (APB, City of Heroes, Skyrim, etc. being good relatively recent examples), yet his job is to spec out that very thing for one of our products. The result has not been very good, but this person outranks the rest of the team on these decisions.
Currently this guy is so bereft of anything to do design-wise, he's decided to read some books on Agile and has moved into pushing the artists and programmers around as if he's the project manager as well, which upper management collectively shrugged at and allowed. Management is where every 'designer' I've worked with has wound up and this guy will be no exception.
At the end of the day, I no longer have much faith in the average game studio because I know these people are out calling the shots on creative decisions. If you aren't a coder or an artist, for the love of fuck, please at least be a genuine gamer with a working understanding of game design history. There's been tens of thousands of video games produced now and some are very much worth remembering when considering a new design, both what to do and what to avoid. Your products will be better for it.
neverm0re | 13 years ago | on: I used Google Glass
It's the /services/ that Glass secretly enable for its users that I find far more worrying than mere scrapbooking of your life. Just start thinking as sleazy as possible here, for a moment. If Glass can log conversations, it can also relay conversations to other parties to comment upon.
I just can't stop imagining things like MTurk-like services staffed with popped-collar sociopaths fresh off the set of Jersey Shore, all working with your transcripts to be your 'virtual wingman' as you work your 'game' on unsuspecting people. Ridiculous, but just sleazy enough I could see it.
I imagine if we all really just wanted to depress ourselves today, we could keep coming up with more and more ideas of how to exploit AR for social advantage/manipulation.
neverm0re | 13 years ago | on: John Carmack: Latency Mitigation Strategies
neverm0re | 13 years ago | on: John Carmack: Latency Mitigation Strategies
But yes, the other part of my previous remark regarding 'dumb joystick' was more directly related to using the head for aiming/pointer duties, which also unfortunately has cropped up before and I quickly conflated the two issues together.
neverm0re | 13 years ago | on: John Carmack: Latency Mitigation Strategies
Perhaps you should try playing some VR games for a while. I clocked quite a few hours playing the old Virtuality SU2000 games like Dactyl Nightmare and I've idly kept up with HMDs. The chief problem is that without eye tracking, it's incredibly UNFUN to use your head for movements that your eyes could otherwise have done for you. Mind you when the HMDs were much heavier back then it sucked a lot more, but it's still pretty shitty not being able to glance aside. Nope, gotta move your entire head for absolutely everything related to what you're currently seeing, if you move your head for any reason you can't maintain focus on objects naturally, etc.
> Motion sickness is a real problem for some people (but not all).
Probably not something you should underestimate. See Nintendo's 3DS launch and about-face on their stance on pushing 3D once they found a small but significant percentage of their users could not actually see the 3D effect. This lead to policy that the 3D effect could not be used for anything related to actual gameplay mechanics, reducing it entirely to an optional gimmick.
Simulation sickness affects even more people than the 3D issue. It's a real problem if you want to go mainstream.
Just to clarify my position, I'm not against the Rift nor do I have anything against HMDs. I simply see the Rift as a step along the way to whatever device truly popularizes the tech. I don't think we're there yet.
neverm0re | 13 years ago | on: John Carmack: Latency Mitigation Strategies
neverm0re | 13 years ago | on: John Carmack: Latency Mitigation Strategies
None of those are actually remotely as important as the fact you're still using your head as a dumb camera joystick, there's no ability to track eye movement and the mismatch between what you're seeing and your inner-ear pressure is going to make a number of people throw up.[1]
These are fundamental problems that have been a part of HMDs for the last twenty years of me playing with them and the Rift addresses absolutely none of them. The Rift itself is not significantly different than its HMD contemporaries, it's actually aiming for the low-end gamer market and so far seems to be mostly pushing 'What's old is new again' without having made significant progress along the way. The most interesting part of the Rift kit is the tracker, not the actual HMD itself.
[1]: In a study conducted by U.S. Army Research Institute for the Behavioral and Social Sciences in a report published May 1995 titled "Technical Report 1027 - Simulator Sickness in Virtual Environments", out of 742 pilot exposures from 11 military flight simulators, "approximately half of the pilots (334) reported post-effects of some kind: 250 (34%) reported that symptoms dissipated in less than 1 hour, 44 (6%) reported that symptoms lasted longer than 4 hours, and 28 (4%) reported that symptoms lasted longer than 6 hours. There were also 4 (1%) reported cases of spontaneously occurring flashbacks."
Read up on 'Simulation Sickness' for more details.
neverm0re | 13 years ago | on: The Chromebook Pixel
neverm0re | 13 years ago | on: The Chromebook Pixel
* Drop Crouton[2] onto Chromebook to get a full dev stack and unfortunate Ubuntu/XFCE environment.
* Set up chroot and start building other people's crap.
* Write to SD Card/internal storage and reboot.
Which step here is hard? Tedious to roll your own I'd give you, but you don't even need to as there's stuff like ArchLinuxARM[3] which skips the middle two steps.
[1]: https://sites.google.com/a/chromium.org/dev/chromium-os/deve...
[2]: https://github.com/keyboardsurfer/Crouton
[3]: http://archlinuxarm.org/platforms/armv7/samsung-chromebook
neverm0re | 13 years ago | on: The Chromebook Pixel
I personally have little interest in the Pixel based on the specs. I think X86 is excessively 'big iron' now for a majority of needs and I find the lack of USB3 is mystifying. The screen looks interesting, but it's nothing I actually /need/ and certainly not worth another thousand bucks. I've personally taken to just using X86 for storage/cross-compile servers for the rest of my cheap ARM/MIPS/etc. crap and I've made it a point to stop buying expensive hardware. What $250 buys you now is actually pretty ridiculously awesome.
neverm0re | 13 years ago | on: About Not Owning Sh*t
Friend of mine was twenty-three when his parents insisted he buy a home in Sunnyvale since 'he could afford to'. We got to the point of describing the place as an 'albatross' repeatedly, since it cost him many interesting opportunities had he not been nailed into place. He's now very happily in Japan and free of the burden of home ownership.
I'm in my thirties and I've lived in quite a few places. Yet to live somewhere and say 'Yep, this is it. Nothing else to see, this is the best culture has to offer.' and then stay there. Minimalism simply works best to achieve mobility and it's not like you cannot find partners whom also feel the same way.
I find a lot of the hostility and stereotyping over this lifestyle I see here fascinating. Buyers remorse most likely.
neverm0re | 13 years ago | on: Project started to run Erlang on bare metal
It also has the benefit of having actually existing code right now.
neverm0re | 13 years ago | on: Ludde's FPGA NES